Explosive Trap · Hunter

Hunter ability: all recorded ranks, learning levels and changes from Classic Era.

Changed · Beta 1.60.1.70334 · compared with 1.15.9.70003

Ability ranks and effects

Rank 1 · learned at level 34

Place a Fire trap that explodes when an enemy approaches, causing 104 to 136 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

275 Mana · Instant · 30 sec cooldown

Values are computed for a level-60 character and scale with level.

Classic Era: Place a fire trap that explodes when an enemy approaches, causing 105 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

275 Mana · Instant · 15 sec cooldown

Rank 2 · learned at level 44

Place a Fire trap that explodes when an enemy approaches, causing 144 to 194 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

395 Mana · Instant · 30 sec cooldown

Values are computed for a level-60 character and scale with level.

Classic Era: Place a fire trap that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

395 Mana · Instant · 15 sec cooldown

Rank 3 · learned at level 54

Place a Fire trap that explodes when an enemy approaches, causing 207 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

520 Mana · Instant · 30 sec cooldown

Values are computed for a level-60 character and scale with level.

Classic Era: Place a fire trap that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

520 Mana · Instant · 15 sec cooldown

Hunter · Spellbook · Track Demons · Viper Sting

Reading Hunter ability changes

The list filters ranks by character level; an ability detail page shows every recorded rank. Change labels compare Beta with Classic Era. Removed entries describe the Classic baseline and cannot be treated as learnable Beta abilities; talent-granted abilities also require the corresponding allocation.

Hunter talent calculator · Hunter guide · Data sources and limitations