Explosive Trap · Hunter

Hunter ability: all recorded ranks, learning levels and changes from Classic Era.

Changed · Beta 1.60.1.70124 · compared with 1.15.9.69722

Ability ranks and effects

Rank 1 · learned at level 34

Place a Fire trap that explodes when an enemy approaches, causing 104 to 136 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

275 Mana · Instant · 30 sec cooldown

Values are computed for a level-60 character and scale with level.

Classic Era: Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

275 Mana · Instant · 15 sec cooldown

Rank 2 · learned at level 44

Place a Fire trap that explodes when an enemy approaches, causing 144 to 194 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

395 Mana · Instant · 30 sec cooldown

Values are computed for a level-60 character and scale with level.

Classic Era: Place a fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

395 Mana · Instant · 15 sec cooldown

Rank 3 · learned at level 54

Place a Fire trap that explodes when an enemy approaches, causing 207 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

520 Mana · Instant · 30 sec cooldown

Values are computed for a level-60 character and scale with level.

Classic Era: Place a fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

520 Mana · Instant · 15 sec cooldown

Hunter · Spellbook · Track Demons · Viper Sting

Reading Hunter ability changes

Start with your character level, then compare the ranks you can learn. The same ability can have several ranks with different learning levels, costs and effects; a higher rank is not automatically available to a lower-level character.

New, changed and removed labels compare the recorded Beta build with the Classic Era baseline. Expand a changed rank to see the previous text beside the Beta effect. Removed entries describe the baseline ability, not a skill confirmed available in Beta.

Talent-granted abilities depend on your allocation. Use the talent simulator to check prerequisites, and open an ability detail page to compare every recorded rank without the list filters. Missing learning levels and attribute-dependent values remain explicitly unconfirmed.

Hunter talent calculator · Hunter guide · Data sources and limitations