Rip · Druid
Druid ability: all recorded ranks, learning levels and changes from Classic Era.
Ability ranks and effects
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 44 damage over 12 sec. 2 points: 71 damage over 12 sec. 3 points: 97 damage over 12 sec. 4 points: 124 damage over 12 sec. 5 points: 150 damage over 12 sec.
30 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power:
1 point : 42 damage over 12 sec.
2 points: 66 damage over 12 sec.
3 points: 90 damage over 12 sec.
4 points: 114 damage over 12 sec.
5 points: 138 damage over 12 sec.
30 Energy · Melee Range · Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 67 damage over 12 sec. 2 points: 110 damage over 12 sec. 3 points: 154 damage over 12 sec. 4 points: 197 damage over 12 sec. 5 points: 240 damage over 12 sec.
30 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power:
1 point : 66 damage over 12 sec.
2 points: 108 damage over 12 sec.
3 points: 150 damage over 12 sec.
4 points: 192 damage over 12 sec.
5 points: 234 damage over 12 sec.
30 Energy · Melee Range · Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 87 damage over 12 sec. 2 points: 138 damage over 12 sec. 3 points: 189 damage over 12 sec. 4 points: 240 damage over 12 sec. 5 points: 291 damage over 12 sec.
30 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power:
1 point : 90 damage over 12 sec.
2 points: 144 damage over 12 sec.
3 points: 198 damage over 12 sec.
4 points: 252 damage over 12 sec.
5 points: 306 damage over 12 sec.
30 Energy · Melee Range · Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 124 damage over 12 sec. 2 points: 200 damage over 12 sec. 3 points: 277 damage over 12 sec. 4 points: 353 damage over 12 sec. 5 points: 429 damage over 12 sec.
30 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power:
1 point : 138 damage over 12 sec.
2 points: 222 damage over 12 sec.
3 points: 306 damage over 12 sec.
4 points: 390 damage over 12 sec.
5 points: 474 damage over 12 sec.
30 Energy · Melee Range · Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 175 damage over 12 sec. 2 points: 284 damage over 12 sec. 3 points: 394 damage over 12 sec. 4 points: 503 damage over 12 sec. 5 points: 612 damage over 12 sec.
30 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power:
1 point : 192 damage over 12 sec.
2 points: 312 damage over 12 sec.
3 points: 432 damage over 12 sec.
4 points: 552 damage over 12 sec.
5 points: 672 damage over 12 sec.
30 Energy · Melee Range · Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 243 damage over 12 sec. 2 points: 396 damage over 12 sec. 3 points: 549 damage over 12 sec. 4 points: 702 damage over 12 sec. 5 points: 855 damage over 12 sec.
30 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power:
1 point : 270 damage over 12 sec.
2 points: 438 damage over 12 sec.
3 points: 606 damage over 12 sec.
4 points: 774 damage over 12 sec.
5 points: 942 damage over 12 sec.
30 Energy · Melee Range · Instant
Druid · Spellbook · Rebirth · Starfire
Reading Druid ability changes
Start with your character level, then compare the ranks you can learn. The same ability can have several ranks with different learning levels, costs and effects; a higher rank is not automatically available to a lower-level character.
New, changed and removed labels compare the recorded Beta build with the Classic Era baseline. Expand a changed rank to see the previous text beside the Beta effect. Removed entries describe the baseline ability, not a skill confirmed available in Beta.
Talent-granted abilities depend on your allocation. Use the talent simulator to check prerequisites, and open an ability detail page to compare every recorded rank without the list filters. Missing learning levels and attribute-dependent values remain explicitly unconfirmed.
Druid talent calculator · Druid guide · Data sources and limitations