Professions

Pick two primary professions from the client's twelve and see where their materials come from, who supplies whom, and every recipe. Secondary professions do not take a slot.

My profession plan

Choose a second profession to see how the two supply each other.

A character learns at most two primary professions; Cooking, First Aid and Fishing are secondary and do not take a slot.

Fishing

TypeSecondary
Recipe3 recipes, 3 new
SuppliesNo other profession’s recipes use materials from here.

Material sources

Material classSource professionRecipes
Cooking—3 (100%)
Other—3 (100%)
Cloth—1 (33%)

Classes are the client’s item classes; the source is the profession that gathers that class or crafts the item. Drops, vendor goods and disenchanted materials are not distinguished by the client and have no source.

Recipes

Skill shows where a recipe turns yellow and grey; it stops skilling up once grey. Some new items have no name yet and show their recipe name or id. Profession links beside reagents show crafting recipes. Search by Chinese or English names, or an exact ID. Classic names match the same item ID. Recipe-name fallbacks are not confirmed product names.

3 recipes
RecipeSkillReagents
Fish BowlNew
Creates: Fish Bowl ×1
—Raw Brilliant Smallfish ×1, Empty Vial ×1
Fishing HutNew
Creates: Fishing Hut ×1
—Simple Wood ×5, Bolt of Runecloth (Tailoring) ×2, Seasonal Fish Steaks ×1
Fishing RackNew
Creates: Fishing Rack ×1
—Simple Wood ×2, Crystal Vial ×1, Raw Mithril Head Trout ×2

Planning Fishing materials

Enter the number of crafts, not the desired output quantity: one craft may produce several items. Totals do not subtract your inventory or expand intermediate materials into their reagents. Supply percentages count recipes using a source, not quantities or profit, and may overlap.

Camping and profession changes · My Journey · Data sources and limitations