Professions
Pick two primary professions from the client's twelve and see where their materials come from, who supplies whom, and every recipe. Secondary professions do not take a slot.
My profession plan
Choose a second profession to see how the two supply each other.
A character learns at most two primary professions; Cooking, First Aid and Fishing are secondary and do not take a slot.
Alchemy
Primary · crafting · 190 recipes · 72 new
Blacksmithing
Primary · crafting · 473 recipes · 197 new
Enchanting
Primary · crafting · 250 recipes · 63 new
Engineering
Primary · crafting · 263 recipes · 76 new
Herbalism
Primary · gathering · 3 recipes · 3 new
Leatherworking
Primary · crafting · 552 recipes · 271 new
Mining
Primary · gathering · 18 recipes · 5 new
Skinning
Primary · gathering · 3 recipes · 3 new
Tailoring
Primary · crafting · 444 recipes · 180 new
Cooking
Secondary · 130 recipes · 44 new
First Aid
Secondary · 30 recipes · 17 new
Fishing
Secondary · 3 recipes · 3 new
Herbalism
| Type | Primary · gathering |
|---|---|
| Recipe | 3 recipes, 3 new |
| Supplies | Alchemy 167 recipes (88%), Enchanting 29 recipes (12%), Blacksmithing 20 recipes (4%), Leatherworking 20 recipes (4%), Tailoring 16 recipes (4%), Cooking 8 recipes (6%), Engineering 7 recipes (3%), First Aid 6 recipes (20%) |
Material sources
| Material class | Source profession | Recipes |
|---|---|---|
| Herb | Made by this profession | 3 (100%) |
| Other | — | 2 (67%) |
| Cloth | — | 1 (33%) |
Classes are the client’s item classes; the source is the profession that gathers that class or crafts the item. Drops, vendor goods and disenchanted materials are not distinguished by the client and have no source.
Recipes
Skill shows where a recipe turns yellow and grey; it stops skilling up once grey. Some new items have no name yet and show their recipe name or id. Profession links beside reagents show crafting recipes. Search by Chinese or English names, or an exact ID. Classic names match the same item ID. Recipe-name fallbacks are not confirmed product names.
| Recipe | Skill | Reagents | |
|---|---|---|---|
Creates: | — | ||
Creates: | — | ||
Creates: | — |
Planning Herbalism materials
Enter the number of crafts, not the desired output quantity: one craft may produce several items. Totals do not subtract your inventory or expand intermediate materials into their reagents. Supply percentages count recipes using a source, not quantities or profit, and may overlap.
Camping and profession changes · My Journey · Data sources and limitations