Professions
Pick two primary professions from the client's twelve and see where their materials come from, who supplies whom, and every recipe. Secondary professions do not take a slot.
My profession plan
Choose a second profession to see how the two supply each other.
A character learns at most two primary professions; Cooking, First Aid and Fishing are secondary and do not take a slot.
Alchemy
Primary · crafting · 190 recipes · 72 new
Blacksmithing
Primary · crafting · 473 recipes · 197 new
Enchanting
Primary · crafting · 250 recipes · 63 new
Engineering
Primary · crafting · 263 recipes · 76 new
Herbalism
Primary · gathering · 3 recipes · 3 new
Leatherworking
Primary · crafting · 552 recipes · 271 new
Mining
Primary · gathering · 18 recipes · 5 new
Skinning
Primary · gathering · 3 recipes · 3 new
Tailoring
Primary · crafting · 444 recipes · 180 new
Cooking
Secondary · 130 recipes · 44 new
First Aid
Secondary · 30 recipes · 17 new
Fishing
Secondary · 3 recipes · 3 new
First Aid
| Type | Secondary |
|---|---|
| Recipe | 30 recipes, 17 new |
| Supplies | Tailoring 2 recipes (0%) |
Material sources
| Material class | Source profession | Recipes |
|---|---|---|
| Other | — | 16 (53%) |
| Cloth | — | 13 (43%) |
| Herb | Herbalism | 6 (20%) |
| Consumable · Food & Drink | — | 5 (17%) |
| Consumable · Bandages | Made by this profession | 3 (10%) |
| Cooking | — | 2 (7%) |
| Leather | Skinning | 2 (7%) |
| Elemental | — | 2 (7%) |
| Consumable | Made by this profession | 2 (7%) |
Classes are the client’s item classes; the source is the profession that gathers that class or crafts the item. Drops, vendor goods and disenchanted materials are not distinguished by the client and have no source.
Recipes
Skill shows where a recipe turns yellow and grey; it stops skilling up once grey. Some new items have no name yet and show their recipe name or id. Profession links beside reagents show crafting recipes. Search by Chinese or English names, or an exact ID. Classic names match the same item ID. Recipe-name fallbacks are not confirmed product names.
| Recipe | Skill | Reagents | |
|---|---|---|---|
Creates: | yellow at 30 grey at 60 | ||
Creates: | yellow at 50 grey at 100 | ||
Creates: | yellow at 55 grey at 95 | ||
Creates: | yellow at 80 grey at 150 | ||
Creates: | yellow at 80 grey at 150 | ||
Creates: | yellow at 85 grey at 125 | ||
Creates: | yellow at 90 grey at 160 | ||
Creates: | yellow at 115 grey at 185 | ||
Creates: | yellow at 120 grey at 190 | ||
Creates: | yellow at 130 grey at 200 | ||
Creates: | yellow at 135 grey at 175 | ||
Creates: | yellow at 150 grey at 210 | ||
Creates: | yellow at 160 grey at 220 | ||
Creates: | yellow at 175 grey at 215 | ||
Creates: | yellow at 180 grey at 240 | ||
Creates: | yellow at 210 grey at 270 | ||
Creates: | yellow at 220 grey at 280 | ||
Creates: | yellow at 225 grey at 285 | ||
Creates: | yellow at 230 grey at 290 | ||
Creates: | yellow at 230 grey at 270 | ||
Creates: | yellow at 240 grey at 300 | ||
Creates: | yellow at 260 grey at 320 | ||
Creates: | yellow at 280 grey at 340 | ||
Creates: | yellow at 290 grey at 350 | ||
Creates: | yellow at 290 grey at 330 | ||
Creates: | yellow at 295 grey at 355 | ||
Creates: | yellow at 300 grey at 360 | ||
Creates: | — | ||
Creates: | — | ||
Creates: | — |
Planning First Aid materials
Enter the number of crafts, not the desired output quantity: one craft may produce several items. Totals do not subtract your inventory or expand intermediate materials into their reagents. Supply percentages count recipes using a source, not quantities or profit, and may overlap.
Camping and profession changes · My Journey · Data sources and limitations