Hunter Spellbook

Abilities and learning levels for all nine classes. Filter by name, description, or change type.

Change marks compare against Classic Era.

58 abilities
Auto ShotUnchangedLearned at level: 1

Full ability details: Auto Shot

Rank — · learned at level 1

Automatically shoots the target until cancelled.

35 yd range · Instant

Raptor StrikeChangedLearned at level: 1

Full ability details: Raptor Strike

Rank 1 · learned at level 1

A strong attack that deals melee weapon damage plus 5.

10 Mana · Melee Range · Next Melee · 6 sec cooldown

Classic Era: A strong attack that increases melee damage by 5.

15 Mana · Melee Range · Next Melee · 6 sec cooldown

Rank 2 · learned at level 8

A strong attack that deals melee weapon damage plus 11.

25 Mana · Melee Range · Next Melee · 6 sec cooldown

Classic Era: A strong attack that increases melee damage by 11.

Rank 3 · learned at level 16

A strong attack that deals melee weapon damage plus 21.

35 Mana · Melee Range · Next Melee · 6 sec cooldown

Classic Era: A strong attack that increases melee damage by 21.

Rank 4 · learned at level 24

A strong attack that deals melee weapon damage plus 30.

45 Mana · Melee Range · Next Melee · 6 sec cooldown

Classic Era: A strong attack that increases melee damage by 34.

Rank 5 · learned at level 32

A strong attack that deals melee weapon damage plus 35.

55 Mana · Melee Range · Next Melee · 6 sec cooldown

Classic Era: A strong attack that increases melee damage by 50.

Rank 6 · learned at level 40

A strong attack that deals melee weapon damage plus 40.

70 Mana · Melee Range · Next Melee · 6 sec cooldown

Classic Era: A strong attack that increases melee damage by 80.

Rank 7 · learned at level 48

A strong attack that deals melee weapon damage plus 55.

85 Mana · Melee Range · Next Melee · 6 sec cooldown

Classic Era: A strong attack that increases melee damage by 110.

Rank 8 · learned at level 56

A strong attack that deals melee weapon damage plus 70.

100 Mana · Melee Range · Next Melee · 6 sec cooldown

Classic Era: A strong attack that increases melee damage by 140.

Track BeastsUnchangedLearned at level: 1

Full ability details: Track Beasts

Rank — · learned at level 1

Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.

Instant

Aspect of the MonkeyChangedLearned at level: 4

Full ability details: Aspect of the Monkey

Rank — · learned at level 4

The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.

20 Mana · 100 yd range · Instant

Classic Era: 20 Mana · Instant

Serpent StingChangedLearned at level: 4

Full ability details: Serpent Sting

Rank 1 · learned at level 4

Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

15 Mana · 35 yd range · Instant

Classic Era: Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Rank 2 · learned at level 10

Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

30 Mana · 35 yd range · Instant

Classic Era: Stings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Rank 3 · learned at level 18

Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

50 Mana · 35 yd range · Instant

Classic Era: Stings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Rank 4 · learned at level 26

Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

80 Mana · 35 yd range · Instant

Classic Era: Stings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Rank 5 · learned at level 34

Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

115 Mana · 35 yd range · Instant

Classic Era: Stings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Rank 6 · learned at level 42

Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

150 Mana · 35 yd range · Instant

Classic Era: Stings the target, causing 290 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Rank 7 · learned at level 50

Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

190 Mana · 35 yd range · Instant

Classic Era: Stings the target, causing 385 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Rank 8 · learned at level 58

Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

230 Mana · 35 yd range · Instant

Classic Era: Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

Rank 9 · learned at level 60

Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

250 Mana · 35 yd range · Instant

Arcane ShotChangedLearned at level: 6

Full ability details: Arcane Shot

Rank 1 · learned at level 6

An instant shot that causes 20 Arcane damage.

25 Mana · 35 yd range · Instant · 6 sec cooldown

Classic Era: An instant shot that causes 13 Arcane damage.

Rank 2 · learned at level 12

An instant shot that causes 26 Arcane damage.

35 Mana · 35 yd range · Instant · 6 sec cooldown

Classic Era: An instant shot that causes 21 Arcane damage.

Rank 3 · learned at level 20

An instant shot that causes 39 Arcane damage.

50 Mana · 35 yd range · Instant · 6 sec cooldown

Classic Era: An instant shot that causes 33 Arcane damage.

Rank 4 · learned at level 28

An instant shot that causes 65 Arcane damage.

80 Mana · 35 yd range · Instant · 6 sec cooldown

Classic Era: An instant shot that causes 59 Arcane damage.

Rank 5 · learned at level 36

An instant shot that causes 94 Arcane damage.

105 Mana · 35 yd range · Instant · 6 sec cooldown

Classic Era: An instant shot that causes 83 Arcane damage.

Rank 6 · learned at level 44

An instant shot that causes 134 Arcane damage.

135 Mana · 35 yd range · Instant · 6 sec cooldown

Classic Era: An instant shot that causes 115 Arcane damage.

Rank 7 · learned at level 52

An instant shot that causes 170 Arcane damage.

160 Mana · 35 yd range · Instant · 6 sec cooldown

Classic Era: An instant shot that causes 145 Arcane damage.

Rank 8 · learned at level 60

An instant shot that causes 217 Arcane damage.

190 Mana · 35 yd range · Instant · 6 sec cooldown

Classic Era: An instant shot that causes 183 Arcane damage.

Hunter's MarkChangedLearned at level: 6

Full ability details: Hunter's Mark

Rank 1 · learned at level 6

Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

15 Mana · 100 yd range · Instant

Classic Era: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Rank 2 · learned at level 22

Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

30 Mana · 100 yd range · Instant

Classic Era: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Rank 3 · learned at level 40

Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

45 Mana · 100 yd range · Instant

Classic Era: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Rank 4 · learned at level 58

Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

60 Mana · 100 yd range · Instant

Classic Era: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Concussive ShotUnchangedLearned at level: 8

Full ability details: Concussive Shot

Rank — · learned at level 8

Dazes the target, slowing movement speed by 50% for 4 sec.

8% of base mana · 35 yd range · Instant · 12 sec cooldown

Aspect of the HawkChangedLearned at level: 10

Full ability details: Aspect of the Hawk

Rank 1 · learned at level 10

The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.

20 Mana · Instant

Rank 2 · learned at level 18

The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.

35 Mana · Instant

Rank 3 · learned at level 28

The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.

50 Mana · Instant

Rank 4 · learned at level 38

The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.

70 Mana · Instant

Rank 5 · learned at level 48

The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.

90 Mana · Instant

Rank 6 · learned at level 58

The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.

110 Mana · Instant

Classic Era: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time.

Rank 7 · learned at level 60

The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.

120 Mana · Instant

Revive PetUnchangedLearned at level: 10

Full ability details: Revive Pet

Rank — · learned at level 10

Revive your pet, returning it to life with 15% of its health.

100% of base mana · 10 sec cast

Track HumanoidsUnchangedLearned at level: 10

Full ability details: Track Humanoids

Rank — · learned at level 10

Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.

Instant

Distracting ShotUnchangedLearned at level: 12

Full ability details: Distracting Shot

Rank 1 · learned at level 12

Distract the target, causing threat.

20 Mana · 35 yd range · Instant · 8 sec cooldown

Rank 2 · learned at level 20

Distract the target, causing threat. More effective than Distracting Shot (Rank 1).

30 Mana · 35 yd range · Instant · 8 sec cooldown

Rank 3 · learned at level 30

Distract the target, causing threat. More effective than Distracting Shot (Rank 2).

50 Mana · 35 yd range · Instant · 8 sec cooldown

Rank 4 · learned at level 40

Distract the target, causing threat. More effective than Distracting Shot (Rank 3).

70 Mana · 35 yd range · Instant · 8 sec cooldown

Rank 5 · learned at level 50

Distract the target, causing threat. More effective than Distracting Shot (Rank 4).

90 Mana · 35 yd range · Instant · 8 sec cooldown

Rank 6 · learned at level 60

Distract the target, causing threat. More effective than Distracting Shot (Rank 5).

110 Mana · 35 yd range · Instant · 8 sec cooldown

Mend PetUnchangedLearned at level: 12

Full ability details: Mend Pet

Rank 1 · learned at level 12

Heals your pet 20 health every second while you focus. Lasts 5 sec.

50 Mana · 20 yd range · Channeled

Rank 2 · learned at level 20

Heals your pet 38 health every second while you focus. Lasts 5 sec.

90 Mana · 20 yd range · Channeled

Rank 3 · learned at level 28

Heals your pet 68 health every second while you focus. Lasts 5 sec.

155 Mana · 20 yd range · Channeled

Rank 4 · learned at level 36

Heals your pet 103 health every second while you focus. Lasts 5 sec.

225 Mana · 20 yd range · Channeled

Rank 5 · learned at level 44

Heals your pet 142 health every second while you focus. Lasts 5 sec.

300 Mana · 20 yd range · Channeled

Rank 6 · learned at level 52

Heals your pet 189 health every second while you focus. Lasts 5 sec.

385 Mana · 20 yd range · Channeled

Rank 7 · learned at level 60

Heals your pet 245 health every second while you focus. Lasts 5 sec.

480 Mana · 20 yd range · Channeled

Wing ClipUnchangedLearned at level: 12

Full ability details: Wing Clip

Rank 1 · learned at level 12

Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec.

40 Mana · Melee Range · Instant

Rank 2 · learned at level 38

Inflicts 25 damage and reduces the enemy target's movement speed by 55% for 10 sec.

60 Mana · Melee Range · Instant

Rank 3 · learned at level 60

Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec.

80 Mana · Melee Range · Instant

Eyes of the BeastChangedLearned at level: 14

Full ability details: Eyes of the Beast

Rank — · learned at level 14

Take direct control of your pet and see through its eyes for 2 min.

20 Mana · 50000 yd range · Channeled

Classic Era: Take direct control of your pet and see through its eyes for 1 min.

Immolation TrapChangedLearned at level: 16

Full ability details: Immolation Trap

Rank 1 · learned at level 16

Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

50 Mana · Instant · 30 sec cooldown

Classic Era: Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

50 Mana · Instant · 15 sec cooldown

Rank 2 · learned at level 26

Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

90 Mana · Instant · 30 sec cooldown

Classic Era: Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

90 Mana · Instant · 15 sec cooldown

Rank 3 · learned at level 36

Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

135 Mana · Instant · 30 sec cooldown

Classic Era: Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

135 Mana · Instant · 15 sec cooldown

Rank 4 · learned at level 46

Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

190 Mana · Instant · 30 sec cooldown

Classic Era: Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

190 Mana · Instant · 15 sec cooldown

Rank 5 · learned at level 56

Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

245 Mana · Instant · 30 sec cooldown

Classic Era: Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

245 Mana · Instant · 15 sec cooldown

Mongoose BiteChangedLearned at level: 16

Full ability details: Mongoose Bite

Rank 1 · learned at level 16

Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.

30 Mana · Melee Range · Instant · 5 sec cooldown

Classic Era: Counterattack the enemy for 25 damage. Can only be performed after you dodge.

Rank 2 · learned at level 30

Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.

40 Mana · Melee Range · Instant · 5 sec cooldown

Classic Era: Counterattack the enemy for 45 damage. Can only be performed after you dodge.

Rank 3 · learned at level 44

Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.

50 Mana · Melee Range · Instant · 5 sec cooldown

Classic Era: Counterattack the enemy for 75 damage. Can only be performed after you dodge.

Rank 4 · learned at level 58

Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.

65 Mana · Melee Range · Instant · 5 sec cooldown

Classic Era: Counterattack the enemy for 115 damage. Can only be performed after you dodge.

Multi-ShotChangedLearned at level: 18

Full ability details: Multi-Shot

Rank — · learned at level 18

Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.

13.9% of base mana · 35 yd range · 0.5 sec cast · 6 sec cooldown

Classic Era: Fires several missiles, hitting 3 targets.

100 Mana · 35 yd range · Instant · 10 sec cooldown

Classic Era had 4 more ranks

Track UndeadUnchangedLearned at level: 18

Full ability details: Track Undead

Rank — · learned at level 18

Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.

Instant

Aimed ShotChangedLearned at level: 20

Full ability details: Aimed Shot

Rank 1 · learned at level 20

An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.

75 Mana · 35 yd range · 2 sec cast · 6 sec cooldown

Classic Era: An aimed shot that increases ranged damage by 70.

75 Mana · 35 yd range · 3 sec cast · 6 sec cooldown

Rank 2 · learned at level 28

An aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot.

115 Mana · 35 yd range · 2 sec cast · 6 sec cooldown

Classic Era: An aimed shot that increases ranged damage by 125.

115 Mana · 35 yd range · 3 sec cast · 6 sec cooldown

Rank 3 · learned at level 36

An aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot.

160 Mana · 35 yd range · 2 sec cast · 6 sec cooldown

Classic Era: An aimed shot that increases ranged damage by 200.

160 Mana · 35 yd range · 3 sec cast · 6 sec cooldown

Rank 4 · learned at level 44

An aimed shot that increases ranged damage by 89. Aimed Shot shares its cooldown with Multi-Shot.

210 Mana · 35 yd range · 2 sec cast · 6 sec cooldown

Classic Era: An aimed shot that increases ranged damage by 330.

210 Mana · 35 yd range · 3 sec cast · 6 sec cooldown

Rank 5 · learned at level 52

An aimed shot that increases ranged damage by 125. Aimed Shot shares its cooldown with Multi-Shot.

260 Mana · 35 yd range · 2 sec cast · 6 sec cooldown

Classic Era: An aimed shot that increases ranged damage by 460.

260 Mana · 35 yd range · 3 sec cast · 6 sec cooldown

Rank 6 · learned at level 60

An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.

310 Mana · 35 yd range · 2 sec cast · 6 sec cooldown

Classic Era: An aimed shot that increases ranged damage by 600.

310 Mana · 35 yd range · 3 sec cast · 6 sec cooldown

Aspect of the CheetahUnchangedLearned at level: 20

Full ability details: Aspect of the Cheetah

Rank — · learned at level 20

The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.

40 Mana · Instant

DisengageChangedLearned at level: 20

Full ability details: Disengage

Rank 1 · learned at level 20

Attempts to disengage from the target by reducing threat. Disables auto-attack.

50 Mana · Melee Range · Instant · 5 sec cooldown

Classic Era: Attempts to disengage from the target, reducing threat. Character exits combat mode.

Rank 2 · learned at level 34

Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.

100 Mana · Melee Range · Instant · 5 sec cooldown

Classic Era: Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). Character exits combat mode.

Rank 3 · learned at level 48

Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.

150 Mana · Melee Range · Instant · 5 sec cooldown

Classic Era: Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode.

Freezing TrapChangedLearned at level: 20

Full ability details: Freezing Trap

Rank 1 · learned at level 20

Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

50 Mana · Instant · 30 sec cooldown

Classic Era: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

50 Mana · Instant · 15 sec cooldown

Rank 2 · learned at level 40

Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

75 Mana · Instant · 30 sec cooldown

Classic Era: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

75 Mana · Instant · 15 sec cooldown

Rank 3 · learned at level 60

Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

100 Mana · Instant · 30 sec cooldown

Classic Era: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

100 Mana · Instant · 15 sec cooldown

Scorpid StingChangedLearned at level: 22

Full ability details: Scorpid Sting

Rank — · learned at level 22

Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.

9% of base mana · 35 yd range · Instant

Classic Era: Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target.

70 Mana · 35 yd range · Instant

Classic Era had 3 more ranks

Track HiddenUnchangedLearned at level: 24

Full ability details: Track Hidden

Rank — · learned at level 24

Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.

Instant

Rapid FireChangedLearned at level: 26

Full ability details: Rapid Fire

Rank — · learned at level 26

Increases ranged and melee attack speed by 40% for 15 sec.

100 Mana · Instant · 5 min cooldown

Classic Era: Increases ranged attack speed by 40% for 15 sec.

Track ElementalsUnchangedLearned at level: 26

Full ability details: Track Elementals

Rank — · learned at level 26

Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.

Instant

Frost TrapChangedLearned at level: 28

Full ability details: Frost Trap

Rank — · learned at level 28

Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.

60 Mana · Instant · 30 sec cooldown

Classic Era: Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

60 Mana · Instant · 15 sec cooldown

Feign DeathChangedLearned at level: 30

Full ability details: Feign Death

Rank — · learned at level 30

Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.

80 Mana · Instant · 30 sec cooldown

Classic Era: Feign death which may trick enemies into ignoring you. Lasts up to 6 min.

LacerateNewLearned at level: 30

Full ability details: Lacerate

Rank 1 · learned at level 30

Wounds the target causing them to bleed for 147 damage over 21 sec.

40 Mana · Melee Range · Instant

Values are computed for a level-60 character and scale with level.

Rank 2 · learned at level 40

Wounds the target causing them to bleed for 231 damage over 21 sec.

65 Mana · Melee Range · Instant

Values are computed for a level-60 character and scale with level.

Rank 3 · learned at level 50

Wounds the target causing them to bleed for 322 damage over 21 sec.

80 Mana · Melee Range · Instant

Values are computed for a level-60 character and scale with level.

Rank 4 · learned at level 60

Wounds the target causing them to bleed for 406 damage over 21 sec.

95 Mana · Melee Range · Instant

Values are computed for a level-60 character and scale with level.

FlareUnchangedLearned at level: 32

Full ability details: Flare

Rank — · learned at level 32

Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.

50 Mana · 30 yd range · Instant · 15 sec cooldown

Track DemonsUnchangedLearned at level: 32

Full ability details: Track Demons

Rank — · learned at level 32

Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.

Instant

Explosive TrapChangedLearned at level: 34

Full ability details: Explosive Trap

Rank 1 · learned at level 34

Place a Fire trap that explodes when an enemy approaches, causing 104 to 136 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

275 Mana · Instant · 30 sec cooldown

Values are computed for a level-60 character and scale with level.

Classic Era: Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

275 Mana · Instant · 15 sec cooldown

Rank 2 · learned at level 44

Place a Fire trap that explodes when an enemy approaches, causing 144 to 194 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

395 Mana · Instant · 30 sec cooldown

Values are computed for a level-60 character and scale with level.

Classic Era: Place a fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

395 Mana · Instant · 15 sec cooldown

Rank 3 · learned at level 54

Place a Fire trap that explodes when an enemy approaches, causing 207 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

520 Mana · Instant · 30 sec cooldown

Values are computed for a level-60 character and scale with level.

Classic Era: Place a fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

520 Mana · Instant · 15 sec cooldown

Viper StingChangedLearned at level: 36

Full ability details: Viper Sting

Rank 1 · learned at level 36

Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.

135 Mana · 35 yd range · Instant · 15 sec cooldown

Classic Era: 135 Mana · 35 yd range · Instant

Rank 2 · learned at level 46

Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target.

175 Mana · 35 yd range · Instant · 15 sec cooldown

Classic Era: 175 Mana · 35 yd range · Instant

Rank 3 · learned at level 56

Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.

215 Mana · 35 yd range · Instant · 15 sec cooldown

Classic Era: 215 Mana · 35 yd range · Instant

Aspect of the PackUnchangedLearned at level: 40

Full ability details: Aspect of the Pack

Rank — · learned at level 40

The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.

100 Mana · Instant

Track GiantsUnchangedLearned at level: 40

Full ability details: Track Giants

Rank — · learned at level 40

Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.

Instant

VolleyChangedLearned at level: 40

Full ability details: Volley

Rank 1 · learned at level 40

Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

350 Mana · 35 yd range · Channeled

Classic Era: Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.

350 Mana · 35 yd range · Channeled · 1 min cooldown

Rank 2 · learned at level 50

Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

420 Mana · 35 yd range · Channeled

Classic Era: Continuously fires a volley of ammo at the target area, causing 65 Arcane damage to enemy targets within 8 yards every second for 6 sec.

420 Mana · 35 yd range · Channeled · 1 min cooldown

Rank 3 · learned at level 58

Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

490 Mana · 35 yd range · Channeled

Classic Era: Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec.

490 Mana · 35 yd range · Channeled · 1 min cooldown

Aspect of the WildChangedLearned at level: 46

Full ability details: Aspect of the Wild

Rank 1 · learned at level 46

The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.

90 Mana · Instant

Classic Era: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.

Rank 2 · learned at level 56

The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.

115 Mana · Instant

Classic Era: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.

Track DragonkinUnchangedLearned at level: 50

Full ability details: Track Dragonkin

Rank — · learned at level 50

Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.

Instant

Tranquilizing ShotUnchangedLearned at level: 60

Full ability details: Tranquilizing Shot

Rank — · learned at level 60

Attempts to remove 1 Frenzy effect from an enemy creature.

270 Mana · 35 yd range · Instant · 20 sec cooldown

Aspect of the BeastChangedLearned at level: Unconfirmed

Full ability details: Aspect of the Beast

Rank 1 · learned at level Unconfirmed

The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.

50 Mana · Instant

Classic Era: The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.

Classic Era learn level 30

Rank 2 · learned at level Unconfirmed New rank

The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time.

70 Mana · Instant

Rank 3 · learned at level Unconfirmed New rank

The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time.

90 Mana · Instant

Rank 4 · learned at level Unconfirmed New rank

The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.

110 Mana · Instant

Beast LoreChangedLearned at level: Unconfirmed

Full ability details: Beast Lore

Rank — · learned at level Unconfirmed

Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.

40 Mana · 40 yd range · Instant

Classic Era learn level 24

Bestial WrathUnchangedLearned from a talent

Full ability details: Bestial Wrath

Rank — · learned at level Talent

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

12% of base mana · 100 yd range · Instant · 2 min cooldown

Call PetChangedLearned at level: Unconfirmed

Full ability details: Call Pet

Rank — · learned at level Unconfirmed

Summons your pet to you.

Instant

Classic Era learn level 10

CounterattackChangedLearned from a talent

Full ability details: Counterattack

Rank 1 · learned at level Talent

A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

30 Mana · Melee Range · Instant · 5 sec cooldown

Classic Era: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

45 Mana · Melee Range · Instant · 5 sec cooldown

Rank 2 · learned at level 30

A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

45 Mana · Melee Range · Instant · 5 sec cooldown

Classic Era: A strike that becomes active after parrying an opponent's attack. This attack deals 70 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

65 Mana · Melee Range · Instant · 5 sec cooldown

Classic Era learn level 42

Rank 3 · learned at level 42

A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

65 Mana · Melee Range · Instant · 5 sec cooldown

Classic Era: A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

85 Mana · Melee Range · Instant · 5 sec cooldown

Classic Era learn level 54

Rank 4 · learned at level 54 New rank

A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

85 Mana · Melee Range · Instant · 5 sec cooldown

DeterrenceUnchangedLearned from a talent

Full ability details: Deterrence

Rank — · learned at level Talent

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Instant · 5 min cooldown

Dismiss PetChangedLearned at level: Unconfirmed

Full ability details: Dismiss Pet

Rank — · learned at level Unconfirmed

Dismiss your pet. Dismissing your pet will reduce its happiness by 50.

10 yd range · 5 sec cast

Classic Era learn level 10

Eagle EyeChangedLearned at level: Unconfirmed

Full ability details: Eagle Eye

Rank — · learned at level Unconfirmed

Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.

25 Mana · 50000 yd range · Channeled

Classic Era learn level 14

Enchanted FlareChangedLearned at level: Unconfirmed

Full ability details: Enchanted Flare

Rank — · learned at level Unconfirmed

Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec.

50 Mana · 30 yd range · Instant · 30 sec cooldown

Classic Era learn level 32

Feed PetChangedLearned at level: Unconfirmed

Full ability details: Feed Pet

Rank — · learned at level Unconfirmed

Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.

10 yd range · Instant

Classic Era learn level 10

IntimidationChangedLearned from a talent

Full ability details: Intimidation

Rank — · learned at level Talent

Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

8% of base mana · 100 yd range · Instant · 1 min cooldown

Classic Era: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Scare BeastChangedLearned at level: Unconfirmed

Full ability details: Scare Beast

Rank 1 · learned at level Unconfirmed

Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.

35 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown

Classic Era learn level 14

Rank 2 · learned at level Unconfirmed

Scares a beast, causing it to run in fear for up to 15 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.

50 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown

Classic Era learn level 30

Rank 3 · learned at level Unconfirmed

Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.

75 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown

Classic Era learn level 46

Scatter ShotUnchangedLearned from a talent

Full ability details: Scatter Shot

Rank — · learned at level Talent

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

8% of base mana · 15 yd range · Instant · 30 sec cooldown

Sniper ShotNewLearned from a talent

Full ability details: Sniper Shot

Rank 1 · learned at level Talent

A steady snipe that increases ranged damage by 160.

365 Mana · 35 yd range · 4 sec cast · 15 sec cooldown

Rank 2 · learned at level 48

A steady snipe that increases ranged damage by 225.

365 Mana · 35 yd range · 4 sec cast · 15 sec cooldown

Rank 3 · learned at level 58

A steady snipe that increases ranged damage by 295.

365 Mana · 35 yd range · 4 sec cast · 15 sec cooldown

Strider KickNewLearned from a talent

Full ability details: Strider Kick

Rank 1 · learned at level Talent

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

5.81% of base mana · Melee Range · Instant · 8 sec cooldown

Summon HawkNewLearned from a talent

Full ability details: Summon Hawk

Rank 1 · learned at level Talent

Command a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

80 Mana · 35 yd range · Instant · 6 sec cooldown

Some values scale with your stats; the base value without stat bonuses is shown.

Rank 2 · learned at level 36

Command a hawk to dive-bomb your targeted enemy, dealing 47 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

105 Mana · 35 yd range · Instant · 6 sec cooldown

Some values scale with your stats; the base value without stat bonuses is shown.

Rank 3 · learned at level 48

Command a hawk to dive-bomb your targeted enemy, dealing 85 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

135 Mana · 35 yd range · Instant · 6 sec cooldown

Some values scale with your stats; the base value without stat bonuses is shown.

Rank 4 · learned at level 60

Command a hawk to dive-bomb your targeted enemy, dealing 108 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

190 Mana · 35 yd range · Instant · 6 sec cooldown

Some values scale with your stats; the base value without stat bonuses is shown.

Tame BeastChangedLearned at level: Unconfirmed

Full ability details: Tame Beast

Rank — · learned at level Unconfirmed

Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy.

60% of base mana · 30 yd range · Channeled

Classic Era learn level 10

Trueshot AuraChangedLearned from a talent

Full ability details: Trueshot Aura

Rank 1 · learned at level Talent

Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.

180 Mana · Instant

Classic Era: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

325 Mana · Instant

Classic Era learn level 40

Rank 2 · learned at level 32

Increases the Ranged Attack Power of party members within 45 yards by 40. Lasts 30 min.

245 Mana · Instant

Classic Era: Increases the attack power of party members within 45 yards by 75. Lasts 30 min.

425 Mana · Instant

Classic Era learn level 50

Rank 3 · learned at level 40

Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.

325 Mana · Instant

Classic Era: Increases the attack power of party members within 45 yards by 100. Lasts 30 min.

525 Mana · Instant

Classic Era learn level 60

Rank 4 · learned at level 50 New rank

Increases the Ranged Attack Power of party members within 45 yards by 75. Lasts 30 min.

425 Mana · Instant

Rank 5 · learned at level 60 New rank

Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.

525 Mana · Instant

Removed (5)

Aspect of the Viper · Heart of the Lion · Wyvern Sting · Aspect of the Falcon · Readiness

Reading Hunter ability changes

Start with your character level, then compare the ranks you can learn. The same ability can have several ranks with different learning levels, costs and effects; a higher rank is not automatically available to a lower-level character.

New, changed and removed labels compare the recorded Beta build with the Classic Era baseline. Expand a changed rank to see the previous text beside the Beta effect. Removed entries describe the baseline ability, not a skill confirmed available in Beta.

Talent-granted abilities depend on your allocation. Use the talent simulator to check prerequisites, and open an ability detail page to compare every recorded rank without the list filters. Missing learning levels and attribute-dependent values remain explicitly unconfirmed.

Hunter talent calculator · Hunter guide · Data sources and limitations