Hunter Spellbook
Abilities and learning levels for all nine classes. Filter by name, description, or change type.
Change marks compare against Classic Era.
Auto ShotUnchangedLearned at level: 1
Full ability details: Auto Shot
Automatically shoots the target until cancelled.
35 yd range · Instant
Raptor StrikeChangedLearned at level: 1
Full ability details: Raptor Strike
A strong attack that deals melee weapon damage plus 5.
10 Mana · Melee Range · Next Melee · 6 sec cooldown
Classic Era: A strong attack that increases melee damage by 5.
15 Mana · Melee Range · Next Melee · 6 sec cooldown
A strong attack that deals melee weapon damage plus 11.
25 Mana · Melee Range · Next Melee · 6 sec cooldown
Classic Era: A strong attack that increases melee damage by 11.
A strong attack that deals melee weapon damage plus 21.
35 Mana · Melee Range · Next Melee · 6 sec cooldown
Classic Era: A strong attack that increases melee damage by 21.
A strong attack that deals melee weapon damage plus 30.
45 Mana · Melee Range · Next Melee · 6 sec cooldown
Classic Era: A strong attack that increases melee damage by 34.
A strong attack that deals melee weapon damage plus 35.
55 Mana · Melee Range · Next Melee · 6 sec cooldown
Classic Era: A strong attack that increases melee damage by 50.
A strong attack that deals melee weapon damage plus 40.
70 Mana · Melee Range · Next Melee · 6 sec cooldown
Classic Era: A strong attack that increases melee damage by 80.
A strong attack that deals melee weapon damage plus 55.
85 Mana · Melee Range · Next Melee · 6 sec cooldown
Classic Era: A strong attack that increases melee damage by 110.
A strong attack that deals melee weapon damage plus 70.
100 Mana · Melee Range · Next Melee · 6 sec cooldown
Classic Era: A strong attack that increases melee damage by 140.
Track BeastsUnchangedLearned at level: 1
Full ability details: Track Beasts
Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
Instant
Aspect of the MonkeyChangedLearned at level: 4
Full ability details: Aspect of the Monkey
The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
20 Mana · 100 yd range · Instant
Classic Era: 20 Mana · Instant
Serpent StingChangedLearned at level: 4
Full ability details: Serpent Sting
Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
15 Mana · 35 yd range · Instant
Classic Era: Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
30 Mana · 35 yd range · Instant
Classic Era: Stings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
50 Mana · 35 yd range · Instant
Classic Era: Stings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
80 Mana · 35 yd range · Instant
Classic Era: Stings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
115 Mana · 35 yd range · Instant
Classic Era: Stings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
150 Mana · 35 yd range · Instant
Classic Era: Stings the target, causing 290 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
190 Mana · 35 yd range · Instant
Classic Era: Stings the target, causing 385 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
230 Mana · 35 yd range · Instant
Classic Era: Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
250 Mana · 35 yd range · Instant
Arcane ShotChangedLearned at level: 6
Full ability details: Arcane Shot
An instant shot that causes 20 Arcane damage.
25 Mana · 35 yd range · Instant · 6 sec cooldown
Classic Era: An instant shot that causes 13 Arcane damage.
An instant shot that causes 26 Arcane damage.
35 Mana · 35 yd range · Instant · 6 sec cooldown
Classic Era: An instant shot that causes 21 Arcane damage.
An instant shot that causes 39 Arcane damage.
50 Mana · 35 yd range · Instant · 6 sec cooldown
Classic Era: An instant shot that causes 33 Arcane damage.
An instant shot that causes 65 Arcane damage.
80 Mana · 35 yd range · Instant · 6 sec cooldown
Classic Era: An instant shot that causes 59 Arcane damage.
An instant shot that causes 94 Arcane damage.
105 Mana · 35 yd range · Instant · 6 sec cooldown
Classic Era: An instant shot that causes 83 Arcane damage.
An instant shot that causes 134 Arcane damage.
135 Mana · 35 yd range · Instant · 6 sec cooldown
Classic Era: An instant shot that causes 115 Arcane damage.
An instant shot that causes 170 Arcane damage.
160 Mana · 35 yd range · Instant · 6 sec cooldown
Classic Era: An instant shot that causes 145 Arcane damage.
An instant shot that causes 217 Arcane damage.
190 Mana · 35 yd range · Instant · 6 sec cooldown
Classic Era: An instant shot that causes 183 Arcane damage.
Hunter's MarkChangedLearned at level: 6
Full ability details: Hunter's Mark
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
15 Mana · 100 yd range · Instant
Classic Era: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
30 Mana · 100 yd range · Instant
Classic Era: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
45 Mana · 100 yd range · Instant
Classic Era: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
60 Mana · 100 yd range · Instant
Classic Era: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Concussive ShotUnchangedLearned at level: 8
Full ability details: Concussive Shot
Dazes the target, slowing movement speed by 50% for 4 sec.
8% of base mana · 35 yd range · Instant · 12 sec cooldown
Aspect of the HawkChangedLearned at level: 10
Full ability details: Aspect of the Hawk
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.
20 Mana · Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.
35 Mana · Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.
50 Mana · Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.
70 Mana · Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.
90 Mana · Instant
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.
110 Mana · Instant
Classic Era: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time.
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.
120 Mana · Instant
Revive PetUnchangedLearned at level: 10
Full ability details: Revive Pet
Revive your pet, returning it to life with 15% of its health.
100% of base mana · 10 sec cast
Track HumanoidsUnchangedLearned at level: 10
Full ability details: Track Humanoids
Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
Instant
Distracting ShotUnchangedLearned at level: 12
Full ability details: Distracting Shot
Distract the target, causing threat.
20 Mana · 35 yd range · Instant · 8 sec cooldown
Distract the target, causing threat. More effective than Distracting Shot (Rank 1).
30 Mana · 35 yd range · Instant · 8 sec cooldown
Distract the target, causing threat. More effective than Distracting Shot (Rank 2).
50 Mana · 35 yd range · Instant · 8 sec cooldown
Distract the target, causing threat. More effective than Distracting Shot (Rank 3).
70 Mana · 35 yd range · Instant · 8 sec cooldown
Distract the target, causing threat. More effective than Distracting Shot (Rank 4).
90 Mana · 35 yd range · Instant · 8 sec cooldown
Distract the target, causing threat. More effective than Distracting Shot (Rank 5).
110 Mana · 35 yd range · Instant · 8 sec cooldown
Mend PetUnchangedLearned at level: 12
Full ability details: Mend Pet
Heals your pet 20 health every second while you focus. Lasts 5 sec.
50 Mana · 20 yd range · Channeled
Heals your pet 38 health every second while you focus. Lasts 5 sec.
90 Mana · 20 yd range · Channeled
Heals your pet 68 health every second while you focus. Lasts 5 sec.
155 Mana · 20 yd range · Channeled
Heals your pet 103 health every second while you focus. Lasts 5 sec.
225 Mana · 20 yd range · Channeled
Heals your pet 142 health every second while you focus. Lasts 5 sec.
300 Mana · 20 yd range · Channeled
Heals your pet 189 health every second while you focus. Lasts 5 sec.
385 Mana · 20 yd range · Channeled
Heals your pet 245 health every second while you focus. Lasts 5 sec.
480 Mana · 20 yd range · Channeled
Wing ClipUnchangedLearned at level: 12
Full ability details: Wing Clip
Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec.
40 Mana · Melee Range · Instant
Inflicts 25 damage and reduces the enemy target's movement speed by 55% for 10 sec.
60 Mana · Melee Range · Instant
Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec.
80 Mana · Melee Range · Instant
Eyes of the BeastChangedLearned at level: 14
Full ability details: Eyes of the Beast
Take direct control of your pet and see through its eyes for 2 min.
20 Mana · 50000 yd range · Channeled
Classic Era: Take direct control of your pet and see through its eyes for 1 min.
Immolation TrapChangedLearned at level: 16
Full ability details: Immolation Trap
Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
50 Mana · Instant · 30 sec cooldown
Classic Era: Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
50 Mana · Instant · 15 sec cooldown
Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
90 Mana · Instant · 30 sec cooldown
Classic Era: Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
90 Mana · Instant · 15 sec cooldown
Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
135 Mana · Instant · 30 sec cooldown
Classic Era: Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
135 Mana · Instant · 15 sec cooldown
Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
190 Mana · Instant · 30 sec cooldown
Classic Era: Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
190 Mana · Instant · 15 sec cooldown
Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
245 Mana · Instant · 30 sec cooldown
Classic Era: Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
245 Mana · Instant · 15 sec cooldown
Mongoose BiteChangedLearned at level: 16
Full ability details: Mongoose Bite
Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.
30 Mana · Melee Range · Instant · 5 sec cooldown
Classic Era: Counterattack the enemy for 25 damage. Can only be performed after you dodge.
Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.
40 Mana · Melee Range · Instant · 5 sec cooldown
Classic Era: Counterattack the enemy for 45 damage. Can only be performed after you dodge.
Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.
50 Mana · Melee Range · Instant · 5 sec cooldown
Classic Era: Counterattack the enemy for 75 damage. Can only be performed after you dodge.
Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
65 Mana · Melee Range · Instant · 5 sec cooldown
Classic Era: Counterattack the enemy for 115 damage. Can only be performed after you dodge.
Multi-ShotChangedLearned at level: 18
Full ability details: Multi-Shot
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
13.9% of base mana · 35 yd range · 0.5 sec cast · 6 sec cooldown
Classic Era: Fires several missiles, hitting 3 targets.
100 Mana · 35 yd range · Instant · 10 sec cooldown
Classic Era had 4 more ranks
Track UndeadUnchangedLearned at level: 18
Full ability details: Track Undead
Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
Instant
Aimed ShotChangedLearned at level: 20
Full ability details: Aimed Shot
An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.
75 Mana · 35 yd range · 2 sec cast · 6 sec cooldown
Classic Era: An aimed shot that increases ranged damage by 70.
75 Mana · 35 yd range · 3 sec cast · 6 sec cooldown
An aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot.
115 Mana · 35 yd range · 2 sec cast · 6 sec cooldown
Classic Era: An aimed shot that increases ranged damage by 125.
115 Mana · 35 yd range · 3 sec cast · 6 sec cooldown
An aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot.
160 Mana · 35 yd range · 2 sec cast · 6 sec cooldown
Classic Era: An aimed shot that increases ranged damage by 200.
160 Mana · 35 yd range · 3 sec cast · 6 sec cooldown
An aimed shot that increases ranged damage by 89. Aimed Shot shares its cooldown with Multi-Shot.
210 Mana · 35 yd range · 2 sec cast · 6 sec cooldown
Classic Era: An aimed shot that increases ranged damage by 330.
210 Mana · 35 yd range · 3 sec cast · 6 sec cooldown
An aimed shot that increases ranged damage by 125. Aimed Shot shares its cooldown with Multi-Shot.
260 Mana · 35 yd range · 2 sec cast · 6 sec cooldown
Classic Era: An aimed shot that increases ranged damage by 460.
260 Mana · 35 yd range · 3 sec cast · 6 sec cooldown
An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.
310 Mana · 35 yd range · 2 sec cast · 6 sec cooldown
Classic Era: An aimed shot that increases ranged damage by 600.
310 Mana · 35 yd range · 3 sec cast · 6 sec cooldown
Aspect of the CheetahUnchangedLearned at level: 20
Full ability details: Aspect of the Cheetah
The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.
40 Mana · Instant
DisengageChangedLearned at level: 20
Full ability details: Disengage
Attempts to disengage from the target by reducing threat. Disables auto-attack.
50 Mana · Melee Range · Instant · 5 sec cooldown
Classic Era: Attempts to disengage from the target, reducing threat. Character exits combat mode.
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.
100 Mana · Melee Range · Instant · 5 sec cooldown
Classic Era: Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). Character exits combat mode.
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.
150 Mana · Melee Range · Instant · 5 sec cooldown
Classic Era: Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode.
Freezing TrapChangedLearned at level: 20
Full ability details: Freezing Trap
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
50 Mana · Instant · 30 sec cooldown
Classic Era: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
50 Mana · Instant · 15 sec cooldown
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
75 Mana · Instant · 30 sec cooldown
Classic Era: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
75 Mana · Instant · 15 sec cooldown
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
100 Mana · Instant · 30 sec cooldown
Classic Era: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
100 Mana · Instant · 15 sec cooldown
Scorpid StingChangedLearned at level: 22
Full ability details: Scorpid Sting
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
9% of base mana · 35 yd range · Instant
Classic Era: Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target.
70 Mana · 35 yd range · Instant
Classic Era had 3 more ranks
Track HiddenUnchangedLearned at level: 24
Full ability details: Track Hidden
Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.
Instant
Rapid FireChangedLearned at level: 26
Full ability details: Rapid Fire
Increases ranged and melee attack speed by 40% for 15 sec.
100 Mana · Instant · 5 min cooldown
Classic Era: Increases ranged attack speed by 40% for 15 sec.
Track ElementalsUnchangedLearned at level: 26
Full ability details: Track Elementals
Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
Instant
Frost TrapChangedLearned at level: 28
Full ability details: Frost Trap
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
60 Mana · Instant · 30 sec cooldown
Classic Era: Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
60 Mana · Instant · 15 sec cooldown
Feign DeathChangedLearned at level: 30
Full ability details: Feign Death
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
80 Mana · Instant · 30 sec cooldown
Classic Era: Feign death which may trick enemies into ignoring you. Lasts up to 6 min.
LacerateNewLearned at level: 30
Full ability details: Lacerate
Wounds the target causing them to bleed for 147 damage over 21 sec.
40 Mana · Melee Range · Instant
Values are computed for a level-60 character and scale with level.
Wounds the target causing them to bleed for 231 damage over 21 sec.
65 Mana · Melee Range · Instant
Values are computed for a level-60 character and scale with level.
Wounds the target causing them to bleed for 322 damage over 21 sec.
80 Mana · Melee Range · Instant
Values are computed for a level-60 character and scale with level.
Wounds the target causing them to bleed for 406 damage over 21 sec.
95 Mana · Melee Range · Instant
Values are computed for a level-60 character and scale with level.
FlareUnchangedLearned at level: 32
Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
50 Mana · 30 yd range · Instant · 15 sec cooldown
Track DemonsUnchangedLearned at level: 32
Full ability details: Track Demons
Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
Instant
Explosive TrapChangedLearned at level: 34
Full ability details: Explosive Trap
Place a Fire trap that explodes when an enemy approaches, causing 104 to 136 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
275 Mana · Instant · 30 sec cooldown
Values are computed for a level-60 character and scale with level.
Classic Era: Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
275 Mana · Instant · 15 sec cooldown
Place a Fire trap that explodes when an enemy approaches, causing 144 to 194 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
395 Mana · Instant · 30 sec cooldown
Values are computed for a level-60 character and scale with level.
Classic Era: Place a fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
395 Mana · Instant · 15 sec cooldown
Place a Fire trap that explodes when an enemy approaches, causing 207 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
520 Mana · Instant · 30 sec cooldown
Values are computed for a level-60 character and scale with level.
Classic Era: Place a fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
520 Mana · Instant · 15 sec cooldown
Viper StingChangedLearned at level: 36
Full ability details: Viper Sting
Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
135 Mana · 35 yd range · Instant · 15 sec cooldown
Classic Era: 135 Mana · 35 yd range · Instant
Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
175 Mana · 35 yd range · Instant · 15 sec cooldown
Classic Era: 175 Mana · 35 yd range · Instant
Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
215 Mana · 35 yd range · Instant · 15 sec cooldown
Classic Era: 215 Mana · 35 yd range · Instant
Aspect of the PackUnchangedLearned at level: 40
Full ability details: Aspect of the Pack
The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
100 Mana · Instant
Track GiantsUnchangedLearned at level: 40
Full ability details: Track Giants
Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
Instant
VolleyChangedLearned at level: 40
Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
350 Mana · 35 yd range · Channeled
Classic Era: Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.
350 Mana · 35 yd range · Channeled · 1 min cooldown
Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
420 Mana · 35 yd range · Channeled
Classic Era: Continuously fires a volley of ammo at the target area, causing 65 Arcane damage to enemy targets within 8 yards every second for 6 sec.
420 Mana · 35 yd range · Channeled · 1 min cooldown
Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
490 Mana · 35 yd range · Channeled
Classic Era: Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec.
490 Mana · 35 yd range · Channeled · 1 min cooldown
Aspect of the WildChangedLearned at level: 46
Full ability details: Aspect of the Wild
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
90 Mana · Instant
Classic Era: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
115 Mana · Instant
Classic Era: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
Track DragonkinUnchangedLearned at level: 50
Full ability details: Track Dragonkin
Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
Instant
Tranquilizing ShotUnchangedLearned at level: 60
Full ability details: Tranquilizing Shot
Attempts to remove 1 Frenzy effect from an enemy creature.
270 Mana · 35 yd range · Instant · 20 sec cooldown
Aspect of the BeastChangedLearned at level: Unconfirmed
Full ability details: Aspect of the Beast
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.
50 Mana · Instant
Classic Era: The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.
Classic Era learn level 30
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time.
70 Mana · Instant
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time.
90 Mana · Instant
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.
110 Mana · Instant
Beast LoreChangedLearned at level: Unconfirmed
Full ability details: Beast Lore
Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.
40 Mana · 40 yd range · Instant
Classic Era learn level 24
Bestial WrathUnchangedLearned from a talent
Full ability details: Bestial Wrath
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
12% of base mana · 100 yd range · Instant · 2 min cooldown
Call PetChangedLearned at level: Unconfirmed
Full ability details: Call Pet
Summons your pet to you.
Instant
Classic Era learn level 10
CounterattackChangedLearned from a talent
Full ability details: Counterattack
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
30 Mana · Melee Range · Instant · 5 sec cooldown
Classic Era: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
45 Mana · Melee Range · Instant · 5 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
45 Mana · Melee Range · Instant · 5 sec cooldown
Classic Era: A strike that becomes active after parrying an opponent's attack. This attack deals 70 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
65 Mana · Melee Range · Instant · 5 sec cooldown
Classic Era learn level 42
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
65 Mana · Melee Range · Instant · 5 sec cooldown
Classic Era: A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
85 Mana · Melee Range · Instant · 5 sec cooldown
Classic Era learn level 54
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
85 Mana · Melee Range · Instant · 5 sec cooldown
DeterrenceUnchangedLearned from a talent
Full ability details: Deterrence
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Instant · 5 min cooldown
Dismiss PetChangedLearned at level: Unconfirmed
Full ability details: Dismiss Pet
Dismiss your pet. Dismissing your pet will reduce its happiness by 50.
10 yd range · 5 sec cast
Classic Era learn level 10
Eagle EyeChangedLearned at level: Unconfirmed
Full ability details: Eagle Eye
Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.
25 Mana · 50000 yd range · Channeled
Classic Era learn level 14
Enchanted FlareChangedLearned at level: Unconfirmed
Full ability details: Enchanted Flare
Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec.
50 Mana · 30 yd range · Instant · 30 sec cooldown
Classic Era learn level 32
Feed PetChangedLearned at level: Unconfirmed
Full ability details: Feed Pet
Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.
10 yd range · Instant
Classic Era learn level 10
IntimidationChangedLearned from a talent
Full ability details: Intimidation
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
8% of base mana · 100 yd range · Instant · 1 min cooldown
Classic Era: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Scare BeastChangedLearned at level: Unconfirmed
Full ability details: Scare Beast
Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
35 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown
Classic Era learn level 14
Scares a beast, causing it to run in fear for up to 15 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
50 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown
Classic Era learn level 30
Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
75 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown
Classic Era learn level 46
Scatter ShotUnchangedLearned from a talent
Full ability details: Scatter Shot
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
8% of base mana · 15 yd range · Instant · 30 sec cooldown
Sniper ShotNewLearned from a talent
Full ability details: Sniper Shot
A steady snipe that increases ranged damage by 160.
365 Mana · 35 yd range · 4 sec cast · 15 sec cooldown
A steady snipe that increases ranged damage by 225.
365 Mana · 35 yd range · 4 sec cast · 15 sec cooldown
A steady snipe that increases ranged damage by 295.
365 Mana · 35 yd range · 4 sec cast · 15 sec cooldown
Strider KickNewLearned from a talent
Full ability details: Strider Kick
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
5.81% of base mana · Melee Range · Instant · 8 sec cooldown
Summon HawkNewLearned from a talent
Full ability details: Summon Hawk
Command a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
80 Mana · 35 yd range · Instant · 6 sec cooldown
Some values scale with your stats; the base value without stat bonuses is shown.
Command a hawk to dive-bomb your targeted enemy, dealing 47 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
105 Mana · 35 yd range · Instant · 6 sec cooldown
Some values scale with your stats; the base value without stat bonuses is shown.
Command a hawk to dive-bomb your targeted enemy, dealing 85 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
135 Mana · 35 yd range · Instant · 6 sec cooldown
Some values scale with your stats; the base value without stat bonuses is shown.
Command a hawk to dive-bomb your targeted enemy, dealing 108 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
190 Mana · 35 yd range · Instant · 6 sec cooldown
Some values scale with your stats; the base value without stat bonuses is shown.
Tame BeastChangedLearned at level: Unconfirmed
Full ability details: Tame Beast
Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy.
60% of base mana · 30 yd range · Channeled
Classic Era learn level 10
Trueshot AuraChangedLearned from a talent
Full ability details: Trueshot Aura
Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
180 Mana · Instant
Classic Era: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
325 Mana · Instant
Classic Era learn level 40
Increases the Ranged Attack Power of party members within 45 yards by 40. Lasts 30 min.
245 Mana · Instant
Classic Era: Increases the attack power of party members within 45 yards by 75. Lasts 30 min.
425 Mana · Instant
Classic Era learn level 50
Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.
325 Mana · Instant
Classic Era: Increases the attack power of party members within 45 yards by 100. Lasts 30 min.
525 Mana · Instant
Classic Era learn level 60
Increases the Ranged Attack Power of party members within 45 yards by 75. Lasts 30 min.
425 Mana · Instant
Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.
525 Mana · Instant
Removed (5)
Aspect of the Viper · Heart of the Lion · Wyvern Sting · Aspect of the Falcon · Readiness
Reading Hunter ability changes
Start with your character level, then compare the ranks you can learn. The same ability can have several ranks with different learning levels, costs and effects; a higher rank is not automatically available to a lower-level character.
New, changed and removed labels compare the recorded Beta build with the Classic Era baseline. Expand a changed rank to see the previous text beside the Beta effect. Removed entries describe the baseline ability, not a skill confirmed available in Beta.
Talent-granted abilities depend on your allocation. Use the talent simulator to check prerequisites, and open an ability detail page to compare every recorded rank without the list filters. Missing learning levels and attribute-dependent values remain explicitly unconfirmed.
Hunter talent calculator · Hunter guide · Data sources and limitations