Professions

Pick two primary professions from the client's twelve and see where their materials come from, who supplies whom, and every recipe. Secondary professions do not take a slot.

My profession plan

Choose a second profession to see how the two supply each other.

A character learns at most two primary professions; Cooking, First Aid and Fishing are secondary and do not take a slot.

Herbalism

TypePrimary · gathering
Recipe3 recipes, 3 new
SuppliesAlchemy 167 recipes (88%), Enchanting 29 recipes (12%), Blacksmithing 20 recipes (4%), Leatherworking 20 recipes (4%), Tailoring 16 recipes (4%), Engineering 8 recipes (3%), Cooking 8 recipes (6%), First Aid 6 recipes (19%)

Material sources

Material classSource professionRecipes
HerbMade by this profession3 (100%)
Other—2 (67%)
Cloth—1 (33%)

Classes are the client’s item classes; the source is the profession that gathers that class or crafts the item. Drops, vendor goods and disenchanted materials are not distinguished by the client and have no source.

Recipes

Skill shows where a recipe turns yellow and grey; it stops skilling up once grey. Some new items have no name yet and show their recipe name or id.

3 recipes
RecipeSkillReagents
Incense CandleNewyellow at 20
grey at 25
Peacebloom ×1, Silverleaf ×1
GreenhouseNewyellow at 140
grey at 145
Simple Wood ×2, Arthas' Tears ×1, Purple Lotus ×1
Seed HybridizerNewyellow at 300
grey at 300
Mountain Silversage ×4, Crystal Vial ×1, Runecloth ×2