Professions

Pick two primary professions from the client's twelve and see where their materials come from, who supplies whom, and every recipe. Secondary professions do not take a slot.

My profession plan

Choose a second profession to see how the two supply each other.

A character learns at most two primary professions; Cooking, First Aid and Fishing are secondary and do not take a slot.

Mining

TypePrimary · gathering
Recipe18 recipes, 5 new
SuppliesBlacksmithing 458 recipes (97%), Engineering 113 recipes (43%), Tailoring 40 recipes (9%), Enchanting 24 recipes (10%), Alchemy 8 recipes (4%), Leatherworking 5 recipes (1%), Skinning 1 recipes (33%)

Material sources

Material classSource professionRecipes
Metal & StoneMade by this profession18 (100%)
Metal & StoneAlchemy1 (6%)
Other—1 (6%)
Metal & StoneEnchanting1 (6%)

Classes are the client’s item classes; the source is the profession that gathers that class or crafts the item. Drops, vendor goods and disenchanted materials are not distinguished by the client and have no source.

Recipes

Skill shows where a recipe turns yellow and grey; it stops skilling up once grey. Some new items have no name yet and show their recipe name or id. Profession links beside reagents show crafting recipes. Search by Chinese or English names, or an exact ID. Classic names match the same item ID. Recipe-name fallbacks are not confirmed product names.

18 recipes
RecipeSkillReagents
Smelt Copper
Creates: Copper Bar ×1
yellow at 25
grey at 70
Copper Ore ×1
Smelt Tin
Creates: Tin Bar ×1
yellow at 50
grey at 75
Tin Ore ×1
Smelt Bronze
Creates: Bronze Bar ×2
yellow at 65
grey at 115
Copper Bar (Mining) ×1, Tin Bar (Mining) ×1
Smelt Silver
Creates: Silver Bar ×1
yellow at 100
grey at 125
Silver Ore ×1
Smelt Iron
Creates: Iron Bar ×1
yellow at 130
grey at 140
Iron Ore ×1
Smelt Steel
Creates: Steel Bar ×1
yellow at 165
grey at 165
Iron Bar (Mining) ×1, Coal ×1
Smelt Gold
Creates: Gold Bar ×1
yellow at 170
grey at 185
Gold Ore ×1
Smelt Mithril
Creates: Mithril Bar ×1
yellow at 175
grey at 175
Mithril Ore ×1
Smelt Dark Iron
Creates: Dark Iron Bar ×1
yellow at 230
grey at 230
Dark Iron Ore ×8
Smelt Truesilver
Creates: Truesilver Bar ×1
yellow at 230
grey at 230
Truesilver Ore ×1
Smelt Thorium
Creates: Thorium Bar ×1
yellow at 250
grey at 250
Thorium Ore ×1
Smelt AzerothiumNew
Creates: Azerothium Bar ×1
yellow at 275
grey at 275
Pitchblende ×2, Coal ×1
Smelt Heavy ThoriumNew
Creates: Heavy Thorium Bar ×1
yellow at 300
grey at 315
Heavy Thorium Ore ×1
Smelt Elementium
Creates: Elementium Bar ×1
yellow at 310
grey at 320
Elementium Ore ×1, Arcanite Bar (Alchemy) ×10, Fiery Core ×1, Elemental Flux ×3
Smelt Obsidian-Infused Thorium Bar
Creates: Obsidian-Infused Thorium Bar [Classic name] ×1
yellow at 315
grey at 330
Enchanted Thorium Bar (Enchanting) ×2, Large Obsidian Shard ×2
LodestoneNew
Creates: Lodestone ×1
—Rough Stone ×1, Copper Bar (Mining) ×1
Molten FoundryNew
Creates: Molten Foundry ×1
—Thorium Bar (Mining) ×5, Dense Stone ×2, Truesilver Bar (Alchemy / Mining) ×1
Rock GardenNew
Creates: Rock Garden ×1
—Heavy Stone ×2, Iron Ore ×1, Silver Bar (Mining) ×1

Planning Mining materials

Enter the number of crafts, not the desired output quantity: one craft may produce several items. Totals do not subtract your inventory or expand intermediate materials into their reagents. Supply percentages count recipes using a source, not quantities or profit, and may overlap.

Camping and profession changes · My Journey · Data sources and limitations