Professions
Pick two primary professions from the client's twelve and see where their materials come from, who supplies whom, and every recipe. Secondary professions do not take a slot.
My profession plan
Choose a second profession to see how the two supply each other.
A character learns at most two primary professions; Cooking, First Aid and Fishing are secondary and do not take a slot.
Alchemy
Primary · crafting · 190 recipes · 72 new
Blacksmithing
Primary · crafting · 473 recipes · 197 new
Enchanting
Primary · crafting · 250 recipes · 63 new
Engineering
Primary · crafting · 264 recipes · 77 new
Herbalism
Primary · gathering · 3 recipes · 3 new
Leatherworking
Primary · crafting · 552 recipes · 271 new
Mining
Primary · gathering · 18 recipes · 5 new
Skinning
Primary · gathering · 3 recipes · 3 new
Tailoring
Primary · crafting · 444 recipes · 180 new
Cooking
Secondary · 130 recipes · 44 new
First Aid
Secondary · 31 recipes · 17 new
Fishing
Secondary · 3 recipes · 3 new
First Aid
| Type | Secondary |
|---|---|
| Recipe | 31 recipes, 17 new |
| Supplies | Tailoring 2 recipes (0%) |
Material sources
| Material class | Source profession | Recipes |
|---|---|---|
| Other | — | 17 (55%) |
| Cloth | — | 14 (45%) |
| Herb | Herbalism | 6 (19%) |
| Consumable · Food & Drink | — | 5 (16%) |
| Consumable · Bandages | Made by this profession | 3 (10%) |
| Cooking | — | 2 (6%) |
| Consumable | Made by this profession | 2 (6%) |
| Leather | Skinning | 2 (6%) |
| Elemental | — | 2 (6%) |
Classes are the client’s item classes; the source is the profession that gathers that class or crafts the item. Drops, vendor goods and disenchanted materials are not distinguished by the client and have no source.
Recipes
Skill shows where a recipe turns yellow and grey; it stops skilling up once grey. Some new items have no name yet and show their recipe name or id.
| Recipe | Skill | Reagents | |
|---|---|---|---|
| yellow at 20 grey at 25 | Linen Bandage ×3, Refreshing Spring Water ×1 | ||
| yellow at 30 grey at 60 | Linen Cloth ×1 | ||
| yellow at 50 grey at 100 | Linen Cloth ×2 | ||
| yellow at 55 grey at 95 | Empty Vial ×1, Mild Spices ×1, Peacebloom ×1 | ||
| yellow at 80 grey at 150 | Small Venom Sac ×1 | ||
| yellow at 80 grey at 150 | Wool Cloth ×1 | ||
| yellow at 85 grey at 125 | Empty Vial ×1, Mild Spices ×2, Briarthorn ×1 | ||
| yellow at 90 grey at 160 | Spider Ichor ×1, Mild Spices ×1, Bottle of Dalaran Noir ×1 | ||
| yellow at 115 grey at 185 | Wool Cloth ×2 | ||
| yellow at 120 grey at 190 | Wool Cloth ×2, Fine Thread ×2 | ||
| yellow at 130 grey at 200 | Large Venom Sac ×1 | ||
| yellow at 135 grey at 175 | Leaded Vial ×1, Hot Spices ×1, Bruiseweed ×1 | ||
| yellow at 140 grey at 145 | Anti-Venom ×1, Mageweave Bandage ×2, Simple Wood ×2 | ||
| yellow at 150 grey at 210 | Silk Cloth ×1 | ||
| yellow at 160 grey at 220 | Murloc Fin ×1, Soothing Spices ×1, Thunder Ale ×1 | ||
| yellow at 175 grey at 215 | Leaded Vial ×1, Hot Spices ×3, Liferoot ×1 | ||
| yellow at 180 grey at 240 | Silk Cloth ×2 | ||
| yellow at 210 grey at 270 | Mageweave Cloth ×1 | ||
| yellow at 220 grey at 280 | Thick Leather ×2, Silken Thread ×2 | ||
| yellow at 225 grey at 285 | Elemental Water ×1, Hot Spices ×1, Skin of Dwarven Stout ×1 | ||
| yellow at 230 grey at 290 | Swollen Venom Sac ×1 | ||
| yellow at 230 grey at 270 | Crystal Vial ×1, Soothing Spices ×1, Sungrass ×1 | ||
| yellow at 240 grey at 300 | Mageweave Cloth ×2 | ||
| yellow at 260 grey at 320 | Runecloth ×1 | ||
| yellow at 280 grey at 340 | Rugged Leather ×2, Runecloth ×2, Heavy Silken Thread ×2 | ||
| yellow at 290 grey at 350 | Runecloth ×2 | ||
| yellow at 290 grey at 330 | Crystal Vial ×1, Soothing Spices ×3, Golden Sansam ×1 | ||
| yellow at 295 grey at 355 | Essence of Water ×1, Hot Spices ×1, Flagon of Dwarven Honeymead ×1 | ||
| yellow at 300 grey at 360 | DEPRECATED ITEM ×1, Runecloth ×10 | ||
| yellow at 300 grey at 300 | Simple Wood ×2, Strong Anti-Venom ×2, Heavy Runecloth Bandage ×5 | ||
| yellow at 300 grey at 360 | Huge Venom Sac ×1 |