Professions

Pick two primary professions from the client's twelve and see where their materials come from, who supplies whom, and every recipe. Secondary professions do not take a slot.

My profession plan

Choose a second profession to see how the two supply each other.

A character learns at most two primary professions; Cooking, First Aid and Fishing are secondary and do not take a slot.

Skinning

TypePrimary · gathering
Recipe3 recipes, 3 new
SuppliesLeatherworking 546 recipes (99%), Blacksmithing 119 recipes (25%), Engineering 79 recipes (30%), Tailoring 58 recipes (13%), Enchanting 7 recipes (3%), Alchemy 2 recipes (1%), First Aid 2 recipes (6%), Cooking 1 recipes (1%)

Material sources

Material classSource professionRecipes
LeatherMade by this profession3 (100%)
Other—2 (67%)
Cloth—1 (33%)
Metal & StoneMining1 (33%)

Classes are the client’s item classes; the source is the profession that gathers that class or crafts the item. Drops, vendor goods and disenchanted materials are not distinguished by the client and have no source.

Recipes

Skill shows where a recipe turns yellow and grey; it stops skilling up once grey. Some new items have no name yet and show their recipe name or id.

3 recipes
RecipeSkillReagents
Camp ChairNewyellow at 20
grey at 25
Light Leather ×3, Simple Wood ×2
Field GuideNewyellow at 140
grey at 145
Medium Leather ×3, Slimy Murloc Scale ×2, Fine Thread ×1
Trapper's WorkbenchNewyellow at 300
grey at 300
Simple Wood ×2, Heavy Leather ×4, Iron Bar ×1