Hunter Talent Builder

Beta talent trees for all nine classes, with rank descriptions, prerequisites, level budgets, saved builds, and sharing.

Values may still change during testing.

Points left 51 / 51

Deadly AspectsRank 1 / 5

While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

View all rank descriptions
  1. While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
  2. While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
  3. While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
  4. While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
  5. While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

Beast Mastery0 pts


Tier 1 · requires 0 points
0/5

Tier 1 · requires 0 points
0/5

Tier 2 · requires 5 points
0/2

Tier 2 · requires 5 points
0/3

Tier 2 · requires 5 points
0/2

Tier 2 · requires 5 points
0/2

Tier 3 · requires 10 points
0/1

Tier 3 · requires 10 points
0/5

Tier 4 · requires 15 points
0/2

Tier 4 · requires 15 points
0/5

Tier 4 · requires 15 points
0/1

Tier 5 · requires 20 points
0/2

Tier 5 · requires 20 points
Requires: Bestial Swiftness
0/1

Tier 5 · requires 20 points
0/2

Tier 6 · requires 25 points
Requires: Ferocity
0/5

Tier 7 · requires 30 points
Requires: Intimidation
0/1

Marksmanship0 pts


Tier 1 · requires 0 points
0/3

Tier 1 · requires 0 points
0/5

Tier 1 · requires 0 points
0/5

Tier 2 · requires 5 points
0/3

Tier 2 · requires 5 points
0/5

Tier 2 · requires 5 points
0/5

Tier 3 · requires 10 points
0/2

Tier 3 · requires 10 points
0/5

Tier 3 · requires 10 points
0/1

Tier 4 · requires 15 points
0/1

Tier 4 · requires 15 points
Requires: Careful Aim
0/5

Tier 5 · requires 20 points
Requires: Rapid Killing
0/2

Tier 5 · requires 20 points
0/3

Tier 5 · requires 20 points
0/1

Tier 6 · requires 25 points
0/5

Tier 7 · requires 30 points
Requires: Trueshot Aura
0/1

Survival0 pts


Tier 1 · requires 0 points
0/5

Tier 1 · requires 0 points
0/5

Tier 2 · requires 5 points
0/5

Tier 2 · requires 5 points
0/2

Tier 2 · requires 5 points
0/5

Tier 2 · requires 5 points
0/3

Tier 3 · requires 10 points
0/2

Tier 3 · requires 10 points
0/3

Tier 3 · requires 10 points
0/1

Tier 4 · requires 15 points
0/2

Tier 4 · requires 15 points
0/5

Tier 4 · requires 15 points
Requires: Deterrence
0/1

Tier 5 · requires 20 points
0/2

Tier 5 · requires 20 points
0/2

Tier 5 · requires 20 points
0/2

Tier 5 · requires 20 points
0/1

Tier 6 · requires 25 points
0/5

Tier 7 · requires 30 points
Requires: Expose Prey
0/1

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Planning Hunter talents

Compare Beast Mastery, Marksmanship, Survival before spending points. Open a talent to read every rank, then check its required points in that tree and any named prerequisites. A talent's position alone does not show all of its requirements.

Set the level you are planning for before allocating points. This simulator uses a level 10–60 planning budget, with up to 51 points at level 60. It rejects allocations that break prerequisites; remove dependent talents first when revising a build.

Compare the skill effects you actually use, including resource costs and cooldowns, with the talent descriptions. A valid allocation is not a tested best build. Beta values, level scaling and effects dependent on character attributes can change the result in game.

Save alternative allocations to compare them, or copy a share link to reopen a build on another device. Saved builds stay in this browser; the share link carries the allocation and level.

Hunter guide · Hunter abilities · Data sources and limitations