Professions

Pick two primary professions from the client's twelve and see where their materials come from, who supplies whom, and every recipe. Secondary professions do not take a slot.

My profession plan

Choose a second profession to see how the two supply each other.

A character learns at most two primary professions; Cooking, First Aid and Fishing are secondary and do not take a slot.

First Aid

TypeSecondary
Recipe30 recipes, 17 new
SuppliesTailoring 2 recipes (0%)

Material sources

Material classSource professionRecipes
Other—16 (53%)
Cloth—13 (43%)
HerbHerbalism6 (20%)
Consumable · Food & Drink—5 (17%)
Consumable · BandagesMade by this profession3 (10%)
Cooking—2 (7%)
LeatherSkinning2 (7%)
Elemental—2 (7%)
ConsumableMade by this profession2 (7%)

Classes are the client’s item classes; the source is the profession that gathers that class or crafts the item. Drops, vendor goods and disenchanted materials are not distinguished by the client and have no source.

Recipes

Skill shows where a recipe turns yellow and grey; it stops skilling up once grey. Some new items have no name yet and show their recipe name or id. Profession links beside reagents show crafting recipes. Search by Chinese or English names, or an exact ID. Classic names match the same item ID. Recipe-name fallbacks are not confirmed product names.

30 recipes
RecipeSkillReagents
Linen Bandage
Creates: Linen Bandage ×1
yellow at 30
grey at 60
Linen Cloth ×1
Heavy Linen Bandage
Creates: Heavy Linen Bandage ×1
yellow at 50
grey at 100
Linen Cloth ×2
Minor Healing PotionNew
Creates: Minor Healing Potion ×1
yellow at 55
grey at 95
Empty Vial ×1, Mild Spices ×1, Peacebloom ×1
Anti-Venom
Creates: Anti-Venom ×3
yellow at 80
grey at 150
Small Venom Sac ×1
Wool Bandage
Creates: Wool Bandage ×1
yellow at 80
grey at 150
Wool Cloth ×1
Lesser Healing PotionNew
Creates: Lesser Healing Potion ×1
yellow at 85
grey at 125
Empty Vial ×1, Mild Spices ×2, Briarthorn ×1
Simple PoulticeNew
Creates: Simple Poultice ×3
yellow at 90
grey at 160
Spider Ichor ×1, Mild Spices ×1, Bottle of Dalaran Noir ×1
Heavy Wool Bandage
Creates: Heavy Wool Bandage ×1
yellow at 115
grey at 185
Wool Cloth ×2
Woolen TourniquetNew
Creates: Woolen Tourniquet ×1
yellow at 120
grey at 190
Wool Cloth ×2, Fine Thread ×2
Strong Anti-Venom
Creates: Strong Anti-Venom ×3
yellow at 130
grey at 200
Large Venom Sac ×1
Healing PotionNew
Creates: Healing Potion ×1
yellow at 135
grey at 175
Leaded Vial ×1, Hot Spices ×1, Bruiseweed ×1
Silk Bandage
Creates: Silk Bandage ×1
yellow at 150
grey at 210
Silk Cloth ×1
Clever PoulticeNew
Creates: Clever Poultice ×3
yellow at 160
grey at 220
Murloc Fin ×1, Soothing Spices ×1, Thunder Ale ×1
Greater Healing PotionNew
Creates: Greater Healing Potion ×1
yellow at 175
grey at 215
Leaded Vial ×1, Hot Spices ×3, Liferoot ×1
Heavy Silk Bandage
Creates: Heavy Silk Bandage ×1
yellow at 180
grey at 240
Silk Cloth ×2
Mageweave Bandage
Creates: Mageweave Bandage ×1
yellow at 210
grey at 270
Mageweave Cloth ×1
Leather TourniquetNew
Creates: Leather Tourniquet ×1
yellow at 220
grey at 280
Thick Leather (Leatherworking) ×2, Silken Thread ×2
Superior PoulticeNew
Creates: Superior Poultice ×3
yellow at 225
grey at 285
Elemental Water ×1, Hot Spices ×1, Skin of Dwarven Stout ×1
Potent Anti-VenomNew
Creates: Potent Anti-Venom ×3
yellow at 230
grey at 290
Swollen Venom Sac ×1
Superior Healing PotionNew
Creates: Superior Healing Potion ×1
yellow at 230
grey at 270
Crystal Vial ×1, Soothing Spices ×1, Sungrass ×1
Heavy Mageweave Bandage
Creates: Heavy Mageweave Bandage ×1
yellow at 240
grey at 300
Mageweave Cloth ×2
Runecloth Bandage
Creates: Runecloth Bandage ×1
yellow at 260
grey at 320
Runecloth ×1
Surgical TourniquetNew
Creates: Surgical Tourniquet ×1
yellow at 280
grey at 340
Rugged Leather (Leatherworking) ×2, Runecloth ×2, Heavy Silken Thread ×2
Heavy Runecloth Bandage
Creates: Heavy Runecloth Bandage ×1
yellow at 290
grey at 350
Runecloth ×2
Major Healing PotionNew
Creates: Major Healing Potion ×1
yellow at 290
grey at 330
Crystal Vial ×1, Soothing Spices ×3, Golden Sansam ×1
Powerful PoulticeNew
Creates: Powerful Poultice ×3
yellow at 295
grey at 355
Essence of Water (Alchemy) ×1, Hot Spices ×1, Flagon of Dwarven Honeymead ×1
Powerful Anti-Venom
Creates: Powerful Anti-Venom ×3
yellow at 300
grey at 360
Huge Venom Sac ×1
First Aid KitNew
Creates: First Aid Kit ×1
—Linen Bandage (First Aid) ×3, Refreshing Spring Water ×1
Plague Doctor's LaboratoryNew
Creates: Plague Doctor's Laboratory ×1
—Simple Wood ×2, Strong Anti-Venom (First Aid) ×2, Heavy Runecloth Bandage (First Aid) ×5
Toxin StudyNew
Creates: Toxin Study ×1
—Anti-Venom (First Aid) ×1, Mageweave Bandage (First Aid) ×2, Simple Wood ×2

Planning First Aid materials

Enter the number of crafts, not the desired output quantity: one craft may produce several items. Totals do not subtract your inventory or expand intermediate materials into their reagents. Supply percentages count recipes using a source, not quantities or profit, and may overlap.

Camping and profession changes · My Journey · Data sources and limitations