Eviscerate · Rogue
Rogue ability: all recorded ranks, learning levels and changes from Classic Era.
Ability ranks and effects
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 8-8 damage 2 points: 13-13 damage 3 points: 18-18 damage 4 points: 23-23 damage 5 points: 28-28 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 6-10 damage
2 points: 11-15 damage
3 points: 16-20 damage
4 points: 21-25 damage
5 points: 26-30 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 18-18 damage 2 points: 29-29 damage 3 points: 40-40 damage 4 points: 51-51 damage 5 points: 62-62 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 14-22 damage
2 points: 25-33 damage
3 points: 36-44 damage
4 points: 47-55 damage
5 points: 58-66 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 32-32 damage 2 points: 51-51 damage 3 points: 70-70 damage 4 points: 89-89 damage 5 points: 108-108 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 25-39 damage
2 points: 44-58 damage
3 points: 63-77 damage
4 points: 82-96 damage
5 points: 101-115 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 51-51 damage 2 points: 82-82 damage 3 points: 113-113 damage 4 points: 144-144 damage 5 points: 175-175 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 41-61 damage
2 points: 72-92 damage
3 points: 103-123 damage
4 points: 134-154 damage
5 points: 165-185 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 75-75 damage 2 points: 120-120 damage 3 points: 165-165 damage 4 points: 210-210 damage 5 points: 255-255 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 60-90 damage
2 points: 105-135 damage
3 points: 150-180 damage
4 points: 195-225 damage
5 points: 240-270 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 115-115 damage 2 points: 186-186 damage 3 points: 257-257 damage 4 points: 328-328 damage 5 points: 399-399 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 99-143 damage
2 points: 176-220 damage
3 points: 253-297 damage
4 points: 330-374 damage
5 points: 407-451 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 178-178 damage 2 points: 288-288 damage 3 points: 398-398 damage 4 points: 508-508 damage 5 points: 618-618 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 144-212 damage
2 points: 254-322 damage
3 points: 364-432 damage
4 points: 474-542 damage
5 points: 584-652 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 247-247 damage 2 points: 398-398 damage 3 points: 549-549 damage 4 points: 700-700 damage 5 points: 851-851 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 199-295 damage
2 points: 350-446 damage
3 points: 501-597 damage
4 points: 652-748 damage
5 points: 803-899 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 278-278 damage 2 points: 448-448 damage 3 points: 618-618 damage 4 points: 788-788 damage 5 points: 958-958 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 224-332 damage
2 points: 394-502 damage
3 points: 564-672 damage
4 points: 734-842 damage
5 points: 904-1012 damage
35 Energy · Melee Range · Instant
Reading Rogue ability changes
Start with your character level, then compare the ranks you can learn. The same ability can have several ranks with different learning levels, costs and effects; a higher rank is not automatically available to a lower-level character.
New, changed and removed labels compare the recorded Beta build with the Classic Era baseline. Expand a changed rank to see the previous text beside the Beta effect. Removed entries describe the baseline ability, not a skill confirmed available in Beta.
Talent-granted abilities depend on your allocation. Use the talent simulator to check prerequisites, and open an ability detail page to compare every recorded rank without the list filters. Missing learning levels and attribute-dependent values remain explicitly unconfirmed.
Rogue talent calculator · Rogue guide · Data sources and limitations