Rogue Spellbook
Abilities and learning levels for all nine classes. Filter by name, description, or change type.
Change marks compare against Classic Era.
EviscerateChangedLearned at level: 1
Full ability details: Eviscerate
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 8-8 damage 2 points: 13-13 damage 3 points: 18-18 damage 4 points: 23-23 damage 5 points: 28-28 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 6-10 damage
2 points: 11-15 damage
3 points: 16-20 damage
4 points: 21-25 damage
5 points: 26-30 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 18-18 damage 2 points: 29-29 damage 3 points: 40-40 damage 4 points: 51-51 damage 5 points: 62-62 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 14-22 damage
2 points: 25-33 damage
3 points: 36-44 damage
4 points: 47-55 damage
5 points: 58-66 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 32-32 damage 2 points: 51-51 damage 3 points: 70-70 damage 4 points: 89-89 damage 5 points: 108-108 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 25-39 damage
2 points: 44-58 damage
3 points: 63-77 damage
4 points: 82-96 damage
5 points: 101-115 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 51-51 damage 2 points: 82-82 damage 3 points: 113-113 damage 4 points: 144-144 damage 5 points: 175-175 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 41-61 damage
2 points: 72-92 damage
3 points: 103-123 damage
4 points: 134-154 damage
5 points: 165-185 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 75-75 damage 2 points: 120-120 damage 3 points: 165-165 damage 4 points: 210-210 damage 5 points: 255-255 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 60-90 damage
2 points: 105-135 damage
3 points: 150-180 damage
4 points: 195-225 damage
5 points: 240-270 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 115-115 damage 2 points: 186-186 damage 3 points: 257-257 damage 4 points: 328-328 damage 5 points: 399-399 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 99-143 damage
2 points: 176-220 damage
3 points: 253-297 damage
4 points: 330-374 damage
5 points: 407-451 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 178-178 damage 2 points: 288-288 damage 3 points: 398-398 damage 4 points: 508-508 damage 5 points: 618-618 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 144-212 damage
2 points: 254-322 damage
3 points: 364-432 damage
4 points: 474-542 damage
5 points: 584-652 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 247-247 damage 2 points: 398-398 damage 3 points: 549-549 damage 4 points: 700-700 damage 5 points: 851-851 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 199-295 damage
2 points: 350-446 damage
3 points: 501-597 damage
4 points: 652-748 damage
5 points: 803-899 damage
35 Energy · Melee Range · Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 278-278 damage 2 points: 448-448 damage 3 points: 618-618 damage 4 points: 788-788 damage 5 points: 958-958 damage
35 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 224-332 damage
2 points: 394-502 damage
3 points: 564-672 damage
4 points: 734-842 damage
5 points: 904-1012 damage
35 Energy · Melee Range · Instant
Sinister StrikeUnchangedLearned at level: 1
Full ability details: Sinister Strike
An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
45 Energy · Melee Range · Instant
An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
45 Energy · Melee Range · Instant
An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
45 Energy · Melee Range · Instant
An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
45 Energy · Melee Range · Instant
An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
45 Energy · Melee Range · Instant
An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
45 Energy · Melee Range · Instant
An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
45 Energy · Melee Range · Instant
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
45 Energy · Melee Range · Instant
StealthUnchangedLearned at level: 1
Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
Instant · 10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
Instant · 10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
Instant · 10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Instant · 10 sec cooldown
BackstabChangedLearned at level: 4
Full ability details: Backstab
Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Classic Era: Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Classic Era: Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Classic Era: Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Classic Era: Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Classic Era: Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Classic Era: Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Classic Era: Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Classic Era: Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Classic Era: Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Pick PocketUnchangedLearned at level: 4
Full ability details: Pick Pocket
Pick the target's pocket.
Melee Range · Instant
GougeChangedLearned at level: 6
Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
45 Energy · Melee Range · Instant · 10 sec cooldown
Classic Era: Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
45 Energy · Melee Range · Instant · 10 sec cooldown
Classic Era: Causes 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
45 Energy · Melee Range · Instant · 10 sec cooldown
Classic Era: Causes 32 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
45 Energy · Melee Range · Instant · 10 sec cooldown
Classic Era: Causes 55 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
45 Energy · Melee Range · Instant · 10 sec cooldown
Classic Era: Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
EvasionUnchangedLearned at level: 8
The rogue's dodge chance will increase by 50% for 15 sec.
Instant · 5 min cooldown
SapChangedLearned at level: 10
Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
65 Energy · Melee Range · Instant
Classic Era: Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
65 Energy · Melee Range · Instant
Classic Era: Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
65 Energy · Melee Range · Instant
Classic Era: Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Slice and DiceChangedLearned at level: 10
Full ability details: Slice and Dice
Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
25 Energy · 1 Combo Points · 100 yd range · Instant
Classic Era: 25 Energy · 100 yd range · Instant
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
25 Energy · 1 Combo Points · 100 yd range · Instant
Classic Era: 25 Energy · 100 yd range · Instant
SprintUnchangedLearned at level: 10
Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
Instant · 5 min cooldown
Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
Instant · 5 min cooldown
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
Instant · 5 min cooldown
KickUnchangedLearned at level: 12
A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
25 Energy · Melee Range · Instant · 10 sec cooldown
A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
25 Energy · Melee Range · Instant · 10 sec cooldown
A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
25 Energy · Melee Range · Instant · 10 sec cooldown
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
25 Energy · Melee Range · Instant · 10 sec cooldown
Expose ArmorChangedLearned at level: 14
Full ability details: Expose Armor
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 90 armor 2 points: 180 armor 3 points: 270 armor 4 points: 360 armor 5 points: 450 armor
25 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 80 armor
2 points: 160 armor
3 points: 240 armor
4 points: 320 armor
5 points: 400 armor
25 Energy · Melee Range · Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 180 armor 2 points: 360 armor 3 points: 540 armor 4 points: 720 armor 5 points: 900 armor
25 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 145 armor
2 points: 290 armor
3 points: 435 armor
4 points: 580 armor
5 points: 725 armor
25 Energy · Melee Range · Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 270 armor 2 points: 540 armor 3 points: 810 armor 4 points: 1080 armor 5 points: 1350 armor
25 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 210 armor
2 points: 420 armor
3 points: 630 armor
4 points: 840 armor
5 points: 1050 armor
25 Energy · Melee Range · Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 360 armor 2 points: 720 armor 3 points: 1080 armor 4 points: 1440 armor 5 points: 1800 armor
25 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 275 armor
2 points: 550 armor
3 points: 825 armor
4 points: 1100 armor
5 points: 1375 armor
25 Energy · Melee Range · Instant
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 450 armor 2 points: 900 armor 3 points: 1350 armor 4 points: 1800 armor 5 points: 2250 armor
25 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 340 armor
2 points: 680 armor
3 points: 1020 armor
4 points: 1360 armor
5 points: 1700 armor
25 Energy · Melee Range · Instant
GarroteUnchangedLearned at level: 14
Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
50 Energy · Melee Range · Instant
Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
50 Energy · Melee Range · Instant
Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
50 Energy · Melee Range · Instant
Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
50 Energy · Melee Range · Instant
Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
50 Energy · Melee Range · Instant
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
50 Energy · Melee Range · Instant
FeintUnchangedLearned at level: 16
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
20 Energy · Melee Range · Instant · 10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
20 Energy · Melee Range · Instant · 10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
20 Energy · Melee Range · Instant · 10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
20 Energy · Melee Range · Instant · 10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
20 Energy · Melee Range · Instant · 10 sec cooldown
AmbushUnchangedLearned at level: 18
Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy · Melee Range · Instant
RuptureChangedLearned at level: 20
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs
25 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 40 damage over 8 secs
2 points: 60 damage over 10 secs
3 points: 84 damage over 12 secs
4 points: 112 damage over 14 secs
5 points: 144 damage over 16 secs
25 Energy · Melee Range · Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs
25 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 60 damage over 8 secs
2 points: 90 damage over 10 secs
3 points: 126 damage over 12 secs
4 points: 168 damage over 14 secs
5 points: 216 damage over 16 secs
25 Energy · Melee Range · Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs
25 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 88 damage over 8 secs
2 points: 130 damage over 10 secs
3 points: 180 damage over 12 secs
4 points: 238 damage over 14 secs
5 points: 304 damage over 16 secs
25 Energy · Melee Range · Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs
25 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 128 damage over 8 secs
2 points: 185 damage over 10 secs
3 points: 252 damage over 12 secs
4 points: 329 damage over 14 secs
5 points: 416 damage over 16 secs
25 Energy · Melee Range · Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs
25 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 176 damage over 8 secs
2 points: 255 damage over 10 secs
3 points: 348 damage over 12 secs
4 points: 455 damage over 14 secs
5 points: 576 damage over 16 secs
25 Energy · Melee Range · Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs
25 Energy · 1 Combo Points · Melee Range · Instant
Classic Era: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 272 damage over 8 secs
2 points: 380 damage over 10 secs
3 points: 504 damage over 12 secs
4 points: 644 damage over 14 secs
5 points: 800 damage over 16 secs
25 Energy · Melee Range · Instant
DistractChangedLearned at level: 22
Full ability details: Distract
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
30 Energy · 30 yd range · Instant · 30 sec cooldown
Classic Era: Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
VanishUnchangedLearned at level: 22
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Instant · 5 min cooldown
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Instant · 5 min cooldown
Cheap ShotUnchangedLearned at level: 26
Full ability details: Cheap Shot
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
60 Energy · Melee Range · Instant
Disarm TrapUnchangedLearned at level: 30
Full ability details: Disarm Trap
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
5 yd range · 2 sec cast
Kidney ShotChangedLearned at level: 30
Full ability details: Kidney Shot
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
25 Energy · 1 Combo Points · Melee Range · Instant · 20 sec cooldown
Classic Era: 25 Energy · Melee Range · Instant · 20 sec cooldown
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
25 Energy · 1 Combo Points · Melee Range · Instant · 20 sec cooldown
Classic Era: 25 Energy · Melee Range · Instant · 20 sec cooldown
BlindUnchangedLearned at level: 34
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
30 Energy · 10 yd range · Instant · 5 min cooldown
Adrenaline RushNewLearned from a talent
Full ability details: Adrenaline Rush
Increases your Energy regeneration rate by 100% for 15 sec.
Instant · 5 min cooldown
Blade FlurryNewLearned from a talent
Full ability details: Blade Flurry
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
25 Energy · Instant · 2 min cooldown
Cold BloodNewLearned from a talent
Full ability details: Cold Blood
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Instant · 3 min cooldown
Detect TrapsChangedLearned at level: Unconfirmed
Full ability details: Detect Traps
Greatly increased chance to detect traps.
Classic Era learn level 24
Ghostly StrikeChangedLearned from a talent
Full ability details: Ghostly Strike
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
40 Energy · Melee Range · Instant · 20 sec cooldown
Classic Era: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
HemorrhageChangedLearned from a talent
Full ability details: Hemorrhage
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
35 Energy · Melee Range · Instant
Classic Era: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Classic Era had 2 more ranks
MutilateNewLearned from a talent
Full ability details: Mutilate
Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
60 Energy · Melee Range · Instant
Instantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
60 Energy · Melee Range · Instant
Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
60 Energy · Melee Range · Instant
Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
60 Energy · Melee Range · Instant
PremeditationChangedLearned from a talent
Full ability details: Premeditation
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
20 yd range · Instant · 2 min cooldown
Classic Era: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
PreparationNewLearned from a talent
Full ability details: Preparation
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Instant · 10 min cooldown
RiposteNewLearned from a talent
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
10 Energy · Melee Range · Instant · 6 sec cooldown
Safe FallChangedLearned at level: Unconfirmed
Full ability details: Safe Fall
Reduces damage from falling.
Classic Era learn level 40
VenomNewLearned from a talent
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
25 Energy · 1 Combo Points · 100 yd range · Instant
Removed (25)
Pick Lock · Redirect · Poisons · Mind-numbing Poison · Mind-numbing Poison II · Mind-numbing Poison III · Blinding Powder · Crippling Poison · Crippling Poison II · Deadly Poison · Deadly Poison II · Deadly Poison III · Deadly Poison IV · Deadly Poison V · Instant Poison · Instant Poison II · Instant Poison III · Instant Poison IV · Instant Poison V · Instant Poison VI · Occult Poison II · Wound Poison · Wound Poison II · Wound Poison III · Wound Poison IV
Reading Rogue ability changes
Start with your character level, then compare the ranks you can learn. The same ability can have several ranks with different learning levels, costs and effects; a higher rank is not automatically available to a lower-level character.
New, changed and removed labels compare the recorded Beta build with the Classic Era baseline. Expand a changed rank to see the previous text beside the Beta effect. Removed entries describe the baseline ability, not a skill confirmed available in Beta.
Talent-granted abilities depend on your allocation. Use the talent simulator to check prerequisites, and open an ability detail page to compare every recorded rank without the list filters. Missing learning levels and attribute-dependent values remain explicitly unconfirmed.
Rogue talent calculator · Rogue guide · Data sources and limitations